Files
scummvm-cursorfix/engines/zvision/scripting/effects/music_effect.cpp
2026-02-02 04:50:13 +01:00

291 lines
9.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "audio/decoders/wave.h"
#include "common/debug.h"
#include "common/file.h"
#include "common/scummsys.h"
#include "common/stream.h"
#include "math/utils.h"
#include "math/angle.h"
#include "zvision/zvision.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/scripting/effects/music_effect.h"
#include "zvision/sound/midi.h"
#include "zvision/sound/volume_manager.h"
#include "zvision/sound/zork_raw.h"
namespace ZVision {
void MusicNodeBASE::setDirection(Math::Angle azimuth, uint8 magnitude) {
if (_engine->getScriptManager()->getStateValue(StateKey_Qsound) >= 1) {
_azimuth = azimuth;
_directionality = magnitude;
_balance = ((int)(127 * _azimuth.getSine()) * _directionality) / 255;
} else
setBalance(0);
updateMixer();
}
void MusicNodeBASE::setBalance(int8 balance) {
_balance = balance;
_azimuth.setDegrees(0);
_directionality = 255;
updateMixer();
}
void MusicNodeBASE::updateMixer() {
if (_engine->getScriptManager()->getStateValue(StateKey_Qsound) >= 1)
_volumeOut = _engine->getVolumeManager()->convert(_volume, _azimuth, _directionality); // Apply game-specific volume profile and then attenuate according to azimuth
else
_volumeOut = _engine->getVolumeManager()->convert(_volume); // Apply game-specific volume profile and ignore azimuth
outputMixer();
}
MusicNode::MusicNode(ZVision *engine, uint32 key, Common::Path &filename, bool loop, uint8 volume)
: MusicNodeBASE(engine, key, SCRIPTING_EFFECT_AUDIO) {
_loop = loop;
_volume = volume;
_balance = 0;
_fade = false;
_fadeStartVol = volume;
_fadeEndVol = 0;
_fadeTime = 0;
_fadeElapsed = 0;
_sub = 0;
_stereo = false;
_loaded = false;
Audio::RewindableAudioStream *audioStream = NULL;
if (filename.baseName().contains(".wav")) {
Common::File *file = new Common::File();
if (file->open(filename)) {
audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
}
} else {
audioStream = makeRawZorkStream(filename, _engine);
}
if (audioStream) {
_stereo = audioStream->isStereo();
if (_loop) {
Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES);
_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopingAudioStream, -1, _volume);
} else {
_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream, -1, _volume);
}
if (_key != StateKey_NotSet) {
debugC(3, kDebugSound, "setting musicnode state value to 1");
_engine->getScriptManager()->setStateValue(_key, 1);
}
// Change filename.raw into filename.sub
Common::String subname = filename.baseName();
subname.setChar('s', subname.size() - 3);
subname.setChar('u', subname.size() - 2);
subname.setChar('b', subname.size() - 1);
Common::Path subpath(filename.getParent().appendComponent(subname));
if (SearchMan.hasFile(subpath))
_sub = _engine->getSubtitleManager()->create(subpath, _handle); // NB automatic subtitle!
_loaded = true;
updateMixer();
}
debugC(3, kDebugSound, "MusicNode: %d created", _key);
}
MusicNode::~MusicNode() {
if (_loaded)
_engine->_mixer->stopHandle(_handle);
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 2);
if (_sub)
_engine->getSubtitleManager()->destroy(_sub);
debugC(3, kDebugSound, "MusicNode: %d destroyed", _key);
}
void MusicNode::outputMixer() {
_engine->_mixer->setChannelBalance(_handle, _balance);
_engine->_mixer->setChannelVolume(_handle, _volumeOut);
}
void MusicNode::setFade(int32 time, uint8 target) {
_fadeStartVol = _volume;
_fadeEndVol = target;
_fadeElapsed = 0;
_fadeTime = time <= 0 ? 0 : (uint32)time;
_fade = true;
}
bool MusicNode::process(uint32 deltaTimeInMillis) {
if (!_loaded || ! _engine->_mixer->isSoundHandleActive(_handle))
return stop();
else {
if (_fade) {
debugC(3, kDebugSound, "Fading music, endVol %d, startVol %d, current %d, fade time %d, elapsed time %dms", _fadeEndVol, _fadeStartVol, _volume, _fadeTime, _fadeElapsed);
uint8 _newvol = 0;
_fadeElapsed += deltaTimeInMillis;
if ((_fadeTime <= 0) | (_fadeElapsed >= _fadeTime)) {
_newvol = _fadeEndVol;
_fade = false;
} else {
if (_fadeEndVol > _fadeStartVol)
_newvol = _fadeStartVol + (_fadeElapsed * (_fadeEndVol - _fadeStartVol)) / _fadeTime;
else
_newvol = _fadeStartVol - (_fadeElapsed * (_fadeStartVol - _fadeEndVol)) / _fadeTime;
}
if (_volume != _newvol)
setVolume(_newvol);
}
}
return false;
}
void MusicNode::setVolume(uint8 newVolume) {
if (_loaded) {
debugC(4, kDebugSound, "Changing volume of music node %d from %d to %d", _key, _volume, newVolume);
_volume = newVolume;
updateMixer();
}
}
PanTrackNode::PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos, uint8 mag, bool resetMixerOnDelete, bool staticScreen)
: ScriptingEffect(engine, key, SCRIPTING_EFFECT_PANTRACK),
_slot(slot),
_sourcePos(0),
_viewPos(0),
_mag(mag),
_width(0),
_pos(pos),
_staticScreen(staticScreen),
_resetMixerOnDelete(resetMixerOnDelete) {
debugC(3, kDebugSound, "Created PanTrackNode, key %d, slot %d", _key, _slot);
process(0); // Try to set pan value for music node immediately
}
PanTrackNode::~PanTrackNode() {
debugC(1, kDebugSound, "Deleting PanTrackNode, key %d, slot %d", _key, _slot);
ScriptManager *scriptManager = _engine->getScriptManager();
ScriptingEffect *fx = scriptManager->getSideFX(_slot);
if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO && _resetMixerOnDelete) {
debugC(1, kDebugSound, "Resetting mixer, slot %d", _slot);
MusicNodeBASE *mus = (MusicNodeBASE *)fx;
mus->setBalance(0);
} else
debugC(1, kDebugSound, "NOT resetting mixer, slot %d", _slot);
}
bool PanTrackNode::process(uint32 deltaTimeInMillis) {
debugC(3, kDebugSound, "Processing PanTrackNode, key %d", _key);
ScriptManager *scriptManager = _engine->getScriptManager();
ScriptingEffect *fx = scriptManager->getSideFX(_slot);
if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO) {
MusicNodeBASE *mus = (MusicNodeBASE *)fx;
if (!_staticScreen)
// Original game scripted behaviour
switch (_engine->getRenderManager()->getRenderTable()->getRenderState()) {
case RenderTable::PANORAMA:
debugC(3, kDebugSound, "PanTrackNode in panorama mode");
_width = _engine->getRenderManager()->getBkgSize().x;
if (_width) {
_sourcePos.setDegrees(360 * _pos / _width);
_viewPos.setDegrees(360 * scriptManager->getStateValue(StateKey_ViewPos) / _width);
} else {
warning("Encountered zero background width whilst processing PanTrackNode in panoramic mode!");
}
break;
case RenderTable::FLAT:
case RenderTable::TILT:
default:
debugC(3, kDebugSound, "PanTrackNode in FLAT/TILT mode");
_sourcePos.setDegrees(0);
_viewPos.setDegrees(0);
break;
} else {
// Used for auxiliary scripts only
_sourcePos.setDegrees(_pos);
_viewPos.setDegrees(0);
}
Math::Angle azimuth;
azimuth = _sourcePos - _viewPos;
debugC(3, kDebugSound, "soundPos: %f, _viewPos: %f, azimuth: %f, width %d", _sourcePos.getDegrees(), _viewPos.getDegrees(), azimuth.getDegrees(), _width);
// azimuth is sound source position relative to player, clockwise from centre of camera axis to front when viewed top-down
mus->setDirection(azimuth, _mag);
}
return false;
}
MusicMidiNode::MusicMidiNode(ZVision *engine, uint32 key, uint8 program, uint8 note, uint8 volume)
: MusicNodeBASE(engine, key, SCRIPTING_EFFECT_AUDIO) {
_volume = volume;
_prog = program;
_noteNumber = note;
_pan = 0;
_chan = _engine->getMidiManager()->getFreeChannel();
if (_chan >= 0) {
updateMixer();
_engine->getMidiManager()->setProgram(_chan, _prog);
_engine->getMidiManager()->noteOn(_chan, _noteNumber, _volume);
}
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 1);
}
MusicMidiNode::~MusicMidiNode() {
if (_chan >= 0) {
_engine->getMidiManager()->noteOff(_chan);
}
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 2);
}
void MusicMidiNode::setFade(int32 time, uint8 target) {
}
bool MusicMidiNode::process(uint32 deltaTimeInMillis) {
return false;
}
void MusicMidiNode::setVolume(uint8 newVolume) {
if (_chan >= 0) {
_volume = newVolume;
updateMixer();
}
}
void MusicMidiNode::outputMixer() {
_engine->getMidiManager()->setBalance(_chan, _balance);
_engine->getMidiManager()->setPan(_chan, _pan);
_engine->getMidiManager()->setVolume(_chan, _volumeOut);
}
} // End of namespace ZVision