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scummvm-cursorfix/engines/zvision/scripting/controls/lever_control.h
2026-02-02 04:50:13 +01:00

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2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ZVISION_LEVER_CONTROL_H
#define ZVISION_LEVER_CONTROL_H
#include "common/list.h"
#include "common/path.h"
#include "common/rect.h"
#include "math/vector2d.h"
#include "zvision/scripting/control.h"
namespace Video {
class VideoDecoder;
}
namespace ZVision {
// Only used in Zork Nemesis, handles draggable levers (te2e, tm7e, tp2e, tt2e, tz2e)
class LeverControl : public Control {
public:
LeverControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
~LeverControl() override;
private:
struct PathSegment {
PathSegment(uint a, uint t) : angle(Math::deg2rad<float>(a)), toFrame(t), direction(cos(angle), -sin(angle)) {}
float angle; // Radians
uint toFrame;
Math::Vector2d direction; // NB unit vector upon initialisation
float distance = 1.0f;
};
struct FrameInfo {
Common::Rect hotspot;
Common::List<PathSegment> paths;
Common::List<uint> returnRoute;
};
private:
Video::VideoDecoder *_animation;
int _cursor;
Common::Rect _animationCoords;
bool _mirrored;
uint _frameCount;
uint _startFrame;
Common::Point _hotspotDelta;
FrameInfo *_frameInfo;
uint _currentFrame;
uint _lastRenderedFrame;
bool _mouseIsCaptured;
bool _isReturning;
Common::Point _gripOffset;
Common::List<uint>::iterator _returnRoutesCurrentProgress;
uint _returnRoutesCurrentFrame;
const uint8 _returnFramePeriod = 60; // milliseconds
uint32 _accumulatedTime;
public:
bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override;
bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override;
bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override;
bool process(uint32 deltaTimeInMillis) override;
private:
void parseLevFile(const Common::Path &fileName);
void renderFrame(uint frameNumber);
void getLevParams(const Common::String &inputStr, Common::String &parameter, Common::String &values);
uint getNextFrame(Common::Point &deltaPos);
};
} // End of namespace ZVision
#endif