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scummvm-cursorfix/engines/wintermute/video/video_player.h
2026-02-02 04:50:13 +01:00

79 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_VIDPLAYER_H
#define WINTERMUTE_VIDPLAYER_H
#include "video/avi_decoder.h"
#include "engines/wintermute/dctypes.h" // Added by ClassView
#include "engines/wintermute/base/base.h"
#include "engines/wintermute/video/video_subtitler.h"
#include "graphics/surface.h"
#define MAX_AUDIO_STREAMS 5
#define MAX_VIDEO_STREAMS 5
namespace Wintermute {
class BaseSurface;
// AVI-Video-player
class VideoPlayer : public BaseClass {
public:
bool isPlaying();
// external object
Common::String _filename;
bool stop();
bool play(TVideoPlayback Type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeMusic = true);
Video::AVIDecoder *_aviDecoder;
bool setDefaults();
bool _playing;
bool display();
bool update();
bool initialize(const Common::String &filename, const Common::String &subtitleFile = Common::String());
bool cleanup();
VideoPlayer(BaseGame *inGame);
~VideoPlayer() override;
BaseSurface *_texture;
VideoSubtitler *_subtitler;
int32 _playPosX;
int32 _playPosY;
float _playZoom;
private:
bool _foundSubtitles;
bool _videoFrameReady;
bool _playbackStarted;
bool _freezeGame;
};
} // End of namespace Wintermute
#endif