Files
scummvm-cursorfix/engines/wintermute/ext/dll_shell32.cpp
2026-02-02 04:50:13 +01:00

67 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_scriptable.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
namespace Wintermute {
bool EmulateShell32ExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
//////////////////////////////////////////////////////////////////////////
// ShellExecuteA
// Used to open URL in browser at Wilma Tetris
// Specification: external "shell32.dll" stdcall long ShellExecuteA(long, string, string, string, string, long)
// Known usage: ShellExecuteA(0, "open", <URL>, "", "", 3)
// Returns value >32 on success
//////////////////////////////////////////////////////////////////////////
if (strcmp(function->name, "ShellExecuteA") == 0) {
stack->correctParams(6);
int hwnd = stack->pop()->getInt();
const char *operation = stack->pop()->getString();
const char *file = stack->pop()->getString();
const char *params = stack->pop()->getString();
const char *directory = stack->pop()->getString();
int cmd = stack->pop()->getInt();
if (strcmp(operation, "open") == 0 && !strlen(params) && !strlen(directory)) {
g_system->openUrl(file);
} else {
warning("ShellExecuteA(%d,\"%s\",\"%s\",\"%s\",\"%s\",%d) is not implemented", hwnd, operation, file, params, directory, cmd);
}
stack->pushInt(42);
return STATUS_OK;
}
return STATUS_FAILED;
}
} // End of namespace Wintermute