54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_scriptable.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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namespace Wintermute {
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bool EmulateInstallUtilExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
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//////////////////////////////////////////////////////////////////////////
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// _InstallUtilAnsi@0
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// Used to check if DVD is inserted at Art of Murder: FBI Confidential
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// Specification: external "installutil.dll" stdcall long _InstallUtilAnsi@0()
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// Known usage: _InstallUtilAnsi@0()
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// Returns 1 on success, other value on fail (which leads to Game.QuitGame() in non-Debug mode)
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(function->name, "_InstallUtilAnsi@0") == 0) {
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stack->correctParams(0);
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stack->pushInt(1);
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return STATUS_OK;
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}
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return STATUS_FAILED;
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}
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} // End of namespace Wintermute
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