115 lines
4.1 KiB
C++
115 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "common/config-manager.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "common/util.h"
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#include "engines/metaengine.h"
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#include "wintermute/detection.h"
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#include "wintermute/detection_tables.h"
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#include "wintermute/wintermute.h"
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static const DebugChannelDef debugFlagList[] = {
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{Wintermute::kWintermuteDebugLog, "enginelog", "Covers the same output as the log-file in WME"},
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{Wintermute::kWintermuteDebugSaveGame, "savegame", "Savegames"},
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{Wintermute::kWintermuteDebugFont, "font", "Text-drawing-related messages"},
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{Wintermute::kWintermuteDebugFileAccess, "file-access", "Non-critical problems like missing files"},
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{Wintermute::kWintermuteDebugAudio, "audio", "audio-playback-related issues"},
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{Wintermute::kWintermuteDebugGeneral, "general", "various issues not covered by any of the above"},
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DEBUG_CHANNEL_END
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};
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namespace Wintermute {
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static const char *const directoryGlobs[] = {
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"language", // To detect the various languages
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"languages", // To detect the various languages
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"localization", // To detect the various languages
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0
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};
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class WintermuteMetaEngineDetection : public AdvancedMetaEngineDetection<WMEGameDescription> {
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public:
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WintermuteMetaEngineDetection() : AdvancedMetaEngineDetection(Wintermute::gameDescriptions, Wintermute::wintermuteGames) {
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// Use kADFlagUseExtraAsHint to distinguish between SD and HD versions
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// of J.U.L.I.A. when their datafiles sit in the same directory (e.g. in Steam distribution).
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_flags = kADFlagUseExtraAsHint;
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#ifdef ENABLE_WME3D
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_guiOptions = GUIO5(GUIO_NOMIDI, GAMEOPTION_SHOW_FPS, GAMEOPTION_BILINEAR, GAMEOPTION_TTS, GAMEOPTION_FORCE_2D_RENDERER);
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#else
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_guiOptions = GUIO4(GUIO_NOMIDI, GAMEOPTION_SHOW_FPS, GAMEOPTION_BILINEAR, GAMEOPTION_TTS);
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#endif
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_maxScanDepth = 2;
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_directoryGlobs = directoryGlobs;
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}
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const char *getName() const override {
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return "wintermute";
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}
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const char *getEngineName() const override {
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return "Wintermute";
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}
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const char *getOriginalCopyright() const override {
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return "Copyright (C) 2011 Jan Nedoma";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override {
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/**
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* Fallback detection for Wintermute heavily depends on engine resources, so it's not possible
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* to use them without the engine present in a clean way.
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*/
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if (ConfMan.hasKey("always_run_fallback_detection_extern")) {
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if (ConfMan.getBool("always_run_fallback_detection_extern") == false) {
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warning("WINTERMUTE: Fallback detection is disabled.");
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return ADDetectedGame();
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}
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}
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const Plugin *enginePlugin = PluginMan.findEnginePlugin(getName());
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if (!enginePlugin) {
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static bool warn = true;
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if (warn) {
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warning("Engine plugin for Wintermute not present. Fallback detection is disabled.");
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warn = false;
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}
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return ADDetectedGame();
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}
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return enginePlugin->get<AdvancedMetaEngineBase>().fallbackDetectExtern(_md5Bytes, allFiles, fslist);
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}
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};
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} // End of namespace Wintermute
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REGISTER_PLUGIN_STATIC(WINTERMUTE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Wintermute::WintermuteMetaEngineDetection);
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