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scummvm-cursorfix/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
2026-02-02 04:50:13 +01:00

108 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BASE_SURFACESDL_H
#define WINTERMUTE_BASE_SURFACESDL_H
#include "graphics/surface.h"
#include "graphics/transform_struct.h" // for Graphics::AlphaType
#include "engines/wintermute/base/gfx/base_surface.h"
#include "common/list.h"
namespace Wintermute {
class BaseImage;
class BaseSurfaceOSystem : public BaseSurface {
public:
BaseSurfaceOSystem(BaseGame *inGame);
~BaseSurfaceOSystem() override;
bool create(const char *filename, bool texture2D, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) override;
bool create(int width, int height) override;
bool setAlphaImage(const char *filename) override;
bool invalidate() override;
bool isTransparentAtLite(int x, int y) const override;
bool startPixelOp() override;
bool endPixelOp() override;
bool displayTransRotate(int x, int y, float rotate, int32 hotspotX, int32 hotspotY, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = Graphics::kDefaultRgbaMod, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
bool displayTransZoom(int x, int y, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = Graphics::kDefaultRgbaMod, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
bool displayTrans(int x, int y, Common::Rect32 rect, uint32 alpha = Graphics::kDefaultRgbaMod, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) override;
bool display(int x, int y, Common::Rect32 rect, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
bool displayTiled(int x, int y, Common::Rect32 rect, int numTimesX, int numTimesY) override;
bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) override;
int getWidth() override {
return _width;
}
int getHeight() override {
return _height;
}
bool putPixel(int x, int y, byte r, byte g, byte b, byte a) override {
if (!_pixelOpReady) {
return STATUS_FAILED;
}
if (_surface) {
_surface->setPixel(x, y, _surface->format.ARGBToColor(a, r, g, b));
_surfaceModified = true;
return STATUS_OK;
}
return STATUS_FAILED;
}
bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a) const override {
if (!_pixelOpReady) {
return STATUS_FAILED;
}
if (_surface) {
_surface->format.colorToARGB(_surface->getPixel(x, y), *a, *r, *g, *b);
return STATUS_OK;
}
return STATUS_FAILED;
}
Graphics::AlphaType getAlphaType() const { return _alphaType; }
private:
Graphics::Surface *_surface;
bool loadImage();
bool drawSprite(int x, int y, Common::Rect32 *rect, Common::Rect32 *newRect, Graphics::TransformStruct transformStruct);
void writeAlpha(Graphics::Surface *surface, const Graphics::Surface *mask);
bool _pixelOpReady;
bool _surfaceModified;
float _rotation;
Graphics::AlphaType _alphaType;
Graphics::Surface *_alphaMask;
Graphics::AlphaType _alphaMaskType;
};
} // End of namespace Wintermute
#endif