Files
scummvm-cursorfix/engines/wintermute/base/gfx/opengl/shadow_volume_opengl.h
2026-02-02 04:50:13 +01:00

56 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME.
* http://dead-code.org/redir.php?target=wme
* Copyright (c) 2003-2013 Jan Nedoma and contributors
*/
#ifndef WINTERMUTE_SHADOW_VOLUME_OPENGL_H
#define WINTERMUTE_SHADOW_VOLUME_OPENGL_H
#include "engines/wintermute/base/gfx/3dshadow_volume.h"
#if defined(USE_OPENGL_GAME)
namespace Wintermute {
class ShadowVolumeOpenGL : public ShadowVolume {
public:
ShadowVolumeOpenGL(BaseGame *inGame);
virtual ~ShadowVolumeOpenGL();
bool renderToStencilBuffer() override;
bool renderToScene() override;
private:
bool render();
ShadowVertex _shadowMask[4]{};
bool initMask() override;
};
} // namespace Wintermute
#endif // defined(USE_OPENGL_GAME)
#endif