13 lines
208 B
Plaintext
13 lines
208 B
Plaintext
in vec3 position;
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in vec4 color;
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uniform highp mat4 viewMatrix;
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uniform highp mat4 projMatrix;
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out vec4 Color;
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void main() {
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gl_Position = projMatrix * viewMatrix * vec4(position, 1.0);
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Color = color;
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}
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