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scummvm-cursorfix/engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.h
2026-02-02 04:50:13 +01:00

52 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WINTERMUTE_MESH_OPENGL_H
#define WINTERMUTE_MESH_OPENGL_H
#include "engines/wintermute/base/gfx/3dmesh.h"
#if defined(USE_OPENGL_SHADERS)
#include "graphics/opengl/shader.h"
namespace Wintermute {
class Mesh3DSOpenGLShader : public Mesh3DS {
public:
Mesh3DSOpenGLShader(BaseGame *inGame, OpenGL::Shader *shader);
~Mesh3DSOpenGLShader();
void fillVertexBuffer() override;
void render(bool color) override;
private:
Mesh3DSVertex *_vertexData;
uint16 _vertexCount;
GLuint _vertexBuffer;
OpenGL::Shader *_shader;
};
} // namespace Wintermute
#endif // defined(USE_OPENGL_SHADERS)
#endif