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scummvm-cursorfix/engines/wintermute/ad/ad_path_point3d.cpp
2026-02-02 04:50:13 +01:00

73 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME.
* http://dead-code.org/redir.php?target=wme
* Copyright (c) 2003-2013 Jan Nedoma and contributors
*/
#include "engines/wintermute/ad/ad_path_point3d.h"
#include "engines/wintermute/base/base_persistence_manager.h"
#include "engines/wintermute/base/gfx/xmath.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdPathPoint3D, false)
//////////////////////////////////////////////////////////////////////////
AdPathPoint3D::AdPathPoint3D() : BaseClass() {
_pos = DXVector3(0.0f, 0.0f, 0.0f);
_distance = 0.0f;
_marked = false;
_origin = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdPathPoint3D::AdPathPoint3D(DXVector3 pos, float dist) {
_pos = pos;
_distance = dist;
_marked = false;
_origin = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdPathPoint3D::~AdPathPoint3D() {
_origin = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool AdPathPoint3D::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferFloat(TMEMBER(_distance));
persistMgr->transferBool(TMEMBER(_marked));
persistMgr->transferPtr(TMEMBER(_origin));
persistMgr->transferFloat("x", &_pos._x);
persistMgr->transferFloat("y", &_pos._y);
persistMgr->transferFloat("z", &_pos._z);
return true;
}
} // namespace Wintermute