Files
scummvm-cursorfix/engines/watchmaker/walk/act.h
2026-02-02 04:50:13 +01:00

46 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_ACT_H
#define WATCHMAKER_ACT_H
#include "watchmaker/types.h"
#include "watchmaker/t3d.h"
#include "watchmaker/globvar.h"
#include "watchmaker/game.h"
namespace Watchmaker {
void CheckCharacterWithoutBounds(WGame &game, int32 oc, const uint8 *dpl, uint8 back);
bool CheckCharacterWithBounds(WGame &game, int32 oc, t3dV3F *Pos, uint8 dp, uint8 back);
void CharSetPosition(int32 oc, uint8 pos, const char *room);
void CharStop(int32 oc);
uint8 CharNextFrame(WGame &game, int32 oc);
bool CharGotoPosition(WGame &game, int32 oc, uint8 pos, uint8 back, int32 anim);
void FixPos(int32 oc);
void UpdateLook(int32 oc);
void BuildStepList(int32 oc, uint8 dp, uint8 back);
void UpdateChar(WGame &game, int32 oc, t3dF32 Speed, t3dF32 Rot);
} // End of namespace Watchmaker
#endif // WATCHMAKER_ACT_H