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scummvm-cursorfix/engines/ultima/ultima8/world/item_selection_process.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_WORLD_ITEMSELECTIONPROCESS_H
#define ULTIMA8_WORLD_ITEMSELECTIONPROCESS_H
#include "ultima/ultima8/kernel/process.h"
#include "ultima/ultima8/misc/classtype.h"
namespace Ultima {
namespace Ultima8 {
class Item;
/**
* A process to select items for use.
*/
class ItemSelectionProcess : public Process {
public:
ItemSelectionProcess();
~ItemSelectionProcess();
ENABLE_RUNTIME_CLASSTYPE()
void run() override;
//! Select the next item. If grab is true, pick up loose items now.
bool selectNextItem(bool grab);
//! Clear the selector sprite
void clearSelection();
//! Avatar moved - clear the selector if needed.
void avatarMoved();
//! Use the selected item (if any)
void useSelectedItem();
bool loadData(Common::ReadStream *rs, uint32 version);
void saveData(Common::WriteStream *ws) override;
static ItemSelectionProcess *get_instance() {
return _instance;
}
uint16 getSelectedItem() const {
return _selectedItem;
}
private:
void putItemSelectionOnItem(Item *item);
uint16 _selectedItem;
int32 _ax;
int32 _ay;
int32 _az;
static ItemSelectionProcess *_instance;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif