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scummvm-cursorfix/engines/ultima/ultima8/gumps/translucent_gump.cpp
2026-02-02 04:50:13 +01:00

56 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/gumps/translucent_gump.h"
#include "ultima/ultima8/gfx/render_surface.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(TranslucentGump)
TranslucentGump::TranslucentGump() : Gump() {
}
TranslucentGump::TranslucentGump(int x, int y, int width, int height,
uint16 owner, uint32 flags, int32 layer) :
Gump(x, y, width, height, owner, flags, layer) {
}
TranslucentGump::~TranslucentGump() {
}
void TranslucentGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) {
if (_shape) {
surf->PaintTranslucent(_shape, _frameNum, 0, 0);
}
}
void TranslucentGump::saveData(Common::WriteStream *ws) {
Gump::saveData(ws);
}
bool TranslucentGump::loadData(Common::ReadStream *rs, uint32 version) {
return Gump::loadData(rs, version);
}
} // End of namespace Ultima8
} // End of namespace Ultima