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scummvm-cursorfix/engines/ultima/ultima8/gumps/desktop_gump.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GUMPS_DESKTOPGUMP_H
#define ULTIMA8_GUMPS_DESKTOPGUMP_H
#include "ultima/ultima8/gumps/gump.h"
#include "ultima/ultima8/misc/classtype.h"
namespace Ultima {
namespace Ultima8 {
/**
* A virtual gump which contains all the regular game components.
*/
class DesktopGump : public Gump {
static bool _fadedModal;
public:
ENABLE_RUNTIME_CLASSTYPE()
DesktopGump();
DesktopGump(int32 x, int32 y, int32 width, int32 height);
~DesktopGump() override;
void RenderSurfaceChanged() override;
void PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) override;
void PaintChildren(RenderSurface *surf, int32 lerp_factor, bool scaled) override;
bool loadData(Common::ReadStream *rs, uint32 version);
void saveData(Common::WriteStream *ws) override;
static void SetFadedModal(bool set) {
_fadedModal = set;
}
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif