54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GFX_WPNOVLAYDAT_H
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#define ULTIMA8_GFX_WPNOVLAYDAT_H
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#include "ultima/ultima8/misc/direction.h"
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namespace Ultima {
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namespace Ultima8 {
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class RawArchive;
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struct AnimWeaponOverlay;
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struct WeaponOverlayFrame;
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class WpnOvlayDat {
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public:
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WpnOvlayDat();
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~WpnOvlayDat();
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//! load weapon overlay data from wpnovlay.dat
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//! NB: anim.dat must have already been read
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void load(RawArchive *overlaydat);
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const WeaponOverlayFrame *getOverlayFrame(uint32 action, int type,
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Direction direction, int frame) const;
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private:
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Std::vector<AnimWeaponOverlay *> _overlay;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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