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scummvm-cursorfix/engines/ultima/ultima8/gfx/palette_fader_process.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GFX_PALETTEFADERPROCESS_H
#define ULTIMA8_GFX_PALETTEFADERPROCESS_H
#include "ultima/ultima8/kernel/process.h"
#include "ultima/ultima8/gfx/palette_manager.h"
#include "ultima/ultima8/usecode/intrinsics.h"
#include "ultima/ultima8/misc/classtype.h"
namespace Ultima {
namespace Ultima8 {
/** A process to fade the palette from one transform matrix to another */
class PaletteFaderProcess : public Process {
int _priority;
int32 _counter;
int32 _maxCounter;
int16 _oldMatrix[12]; // Fixed point -4.11
int16 _newMatrix[12];
public:
static PaletteFaderProcess *_fader;
// p_dynamic_class stuff
ENABLE_RUNTIME_CLASSTYPE()
PaletteFaderProcess();
PaletteFaderProcess(PalTransforms trans, int priority, int frames);
PaletteFaderProcess(uint32 rgba, bool from, int priority, int frames, bool current);
PaletteFaderProcess(const int16 from[12], const int16 to[12], int priority, int frames);
~PaletteFaderProcess(void) override;
void run() override;
INTRINSIC(I_fadeToPaletteTransform);
INTRINSIC(I_fadeToBlack);
INTRINSIC(I_fadeFromWhite);
INTRINSIC(I_fadeToWhite);
INTRINSIC(I_fadeFromBlack);
INTRINSIC(I_lightningBolt);
INTRINSIC(I_fadeToGreyScale);
INTRINSIC(I_fadeToGivenColor);
INTRINSIC(I_fadeToGamePal);
INTRINSIC(I_jumpToGreyScale);
INTRINSIC(I_jumpToAllBlack);
INTRINSIC(I_jumpToAllWhite);
INTRINSIC(I_jumpToAllGivenColor);
INTRINSIC(I_jumpToNormalPalette);
bool loadData(Common::ReadStream *rs, uint32 version);
void saveData(Common::WriteStream *ws) override;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif