Files
scummvm-cursorfix/engines/ultima/ultima8/gfx/gump_shape_archive.h
2026-02-02 04:50:13 +01:00

53 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GFX_GUMPSHAPEARCHIVE_H
#define ULTIMA8_GFX_GUMPSHAPEARCHIVE_H
#include "ultima/ultima8/gfx/shape_archive.h"
#include "common/rect.h"
namespace Ultima {
namespace Ultima8 {
class GumpShapeArchive : public ShapeArchive {
public:
GumpShapeArchive(uint16 id, Palette *pal = 0,
const ConvertShapeFormat *format = 0)
: ShapeArchive(id, pal, format) { }
GumpShapeArchive(Common::SeekableReadStream *rs, uint16 id, Palette *pal = 0,
const ConvertShapeFormat *format = 0)
: ShapeArchive(rs, id, pal, format) { }
~GumpShapeArchive() override;
void loadGumpage(Common::SeekableReadStream *rs);
Common::Rect32 *getGumpItemArea(uint32 shapenum);
protected:
Std::vector<Common::Rect32 *> _gumpItemArea;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif