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scummvm-cursorfix/engines/ultima/ultima8/gfx/fonts/font_shape_archive.cpp
2026-02-02 04:50:13 +01:00

91 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/misc/debugger.h"
#include "ultima/ultima8/gfx/fonts/font_shape_archive.h"
#include "ultima/ultima8/misc/util.h"
#include "ultima/ultima8/gfx/fonts/shape_font.h"
#include "ultima/ultima8/conf/config_file_manager.h"
namespace Ultima {
namespace Ultima8 {
ShapeFont *FontShapeArchive::getFont(uint32 fontnum) {
return dynamic_cast<ShapeFont *>(getShape(fontnum));
}
void FontShapeArchive::cache(uint32 shapenum) {
if (shapenum >= _count) return;
if (_shapes.empty()) _shapes.resize(_count);
if (_shapes[shapenum]) return;
uint32 shpsize;
uint8 *data = getRawObject(shapenum, &shpsize);
if (!data || shpsize == 0) return;
// Auto detect format
if (!_format)
_format = Shape::DetectShapeFormat(data, shpsize);
if (!_format) {
delete [] data;
warning("Unable to detect shape format for flex.");
return;
}
Shape *shape = new ShapeFont(data, shpsize, _format, _id, shapenum);
if (_palette) shape->setPalette(_palette);
_shapes[shapenum] = shape;
}
void FontShapeArchive::setHVLeads() {
ConfigFileManager *config = ConfigFileManager::get_instance();
KeyMap leadkeyvals = config->listKeyValues("game", "fontleads");
for (const auto &i : leadkeyvals) {
int fontnum = atoi(i._key.c_str());
Std::string leaddesc = i._value;
Std::vector<Std::string> vals;
SplitString(leaddesc, ',', vals);
if (vals.size() != 2) {
warning("Invalid hlead/vlead description: %s", leaddesc.c_str());
continue;
}
int hlead = atoi(vals[0].c_str());
int vlead = atoi(vals[1].c_str());
ShapeFont *font = getFont(fontnum);
if (font) {
font->setHLead(hlead);
font->setVLead(vlead);
}
}
}
} // End of namespace Ultima8
} // End of namespace Ultima