Files
scummvm-cursorfix/engines/ultima/ultima8/convert/u8/convert_shape_u8.cpp
2026-02-02 04:50:13 +01:00

141 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/convert/u8/convert_shape_u8.h"
namespace Ultima {
namespace Ultima8 {
// Shape format configuration for Ultima8
const ConvertShapeFormat U8ShapeFormat = {
"Ultima8",
6, // header
"", // ident
0, // bytes_ident
0, // bytes_special
4, // header_unk
2, // num_frames
6, // frameheader
3, // frame_offset
1, // frameheader_unk
2, // frame_length
0, // frame_length_kludge
18, // frameheader2
8, // frame_unknown
2, // frame_compression
2, // frame_width
2, // frame_height
2, // frame_xoff
2, // frame_yoff
2, // line_offset
0 // line_offset_absolute
};
// Shape format configuration for Ultima8 2D interface components
const ConvertShapeFormat U82DShapeFormat = {
"Ultima8 2D",
6, // header
"", // ident
0, // bytes_ident
0, // bytes_special
4, // header_unk
2, // num_frames
6, // frameheader
3, // frame_offset
1, // frameheader_unk
2, // frame_length
8, // frame_length_kludge
18, // frameheader2
8, // frame_unknown
2, // frame_compression
2, // frame_width
2, // frame_height
2, // frame_xoff
2, // frame_yoff
2, // line_offset
0 // line_offset_absolute
};
// Shape format configuration for Ultima8 SKF
const ConvertShapeFormat U8SKFShapeFormat = {
"Ultima8 SKF",
2, // header
"\2", // ident
2, // bytes_ident
0, // bytes_special
0, // header_unk
0, // num_frames
0, // frameheader
0, // frame_offset
0, // frameheader_unk
0, // frame_length
0, // frame_length_kludge
10, // frameheader2
0, // frame_unknown
2, // frame_compression
2, // frame_width
2, // frame_height
2, // frame_xoff
2, // frame_yoff
2, // line_offset
0 // line_offset_absolute
};
// Shape format configuration for Compressed Ultima 8 shapes
const ConvertShapeFormat U8CMPShapeFormat = {
"Ultima8 CMP",
11, // header
"", // ident
0, // bytes_ident
5, // bytes_special
4, // header_unk
2, // num_frames
6, // frameheader
4, // frame_offset
2, // frameheader_unk
0,//2, // frame_length
0,//-16, // frame_length_kludge
10, // frameheader2
0, // frame_unknown
2, // frame_compression
2, // frame_width
2, // frame_height
2, // frame_xoff
2, // frame_yoff
0, // line_offset
0 // line_offset_absolute
};
} // End of namespace Ultima8
} // End of namespace Ultima