367 lines
11 KiB
C++
367 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/core/config.h"
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#include "ultima/ultima4/map/direction.h"
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#include "ultima/ultima4/gfx/image.h"
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#include "ultima/ultima4/gfx/screen.h"
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#include "ultima/ultima4/map/tileanim.h"
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#include "ultima/ultima4/ultima4.h"
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#include "ultima/ultima4/core/utils.h"
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#include "ultima/ultima4/map/tile.h"
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namespace Ultima {
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namespace Ultima4 {
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TileAnimTransform *TileAnimTransform::create(const ConfigElement &conf) {
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TileAnimTransform *transform;
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static const char *const transformTypeEnumStrings[] = { "invert", "pixel", "scroll", "frame", "pixel_color", nullptr };
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int type = conf.getEnum("type", transformTypeEnumStrings);
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switch (type) {
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case 0:
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transform = new TileAnimInvertTransform(
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conf.getInt("x"), conf.getInt("y"),
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conf.getInt("width"), conf.getInt("height"));
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break;
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case 1: {
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transform = new TileAnimPixelTransform(
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conf.getInt("x"), conf.getInt("y"));
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Std::vector<ConfigElement> children = conf.getChildren();
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for (const auto &i : children) {
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if (i.getName() == "color") {
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RGBA *rgba = loadColorFromConf(i);
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((TileAnimPixelTransform *)transform)->_colors.push_back(rgba);
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}
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}
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break;
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}
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case 2:
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transform = new TileAnimScrollTransform(conf.getInt("increment"));
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break;
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case 3:
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transform = new TileAnimFrameTransform();
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break;
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case 4: {
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transform = new TileAnimPixelColorTransform(
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conf.getInt("x"), conf.getInt("y"),
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conf.getInt("width"), conf.getInt("height"));
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Std::vector<ConfigElement> children = conf.getChildren();
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for (Std::vector<ConfigElement>::iterator i = children.begin(); i != children.end(); i++) {
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if (i->getName() == "color") {
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RGBA *rgba = loadColorFromConf(*i);
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if (i == children.begin())
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((TileAnimPixelColorTransform *)transform)->_start = rgba;
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else
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((TileAnimPixelColorTransform *)transform)->_end = rgba;
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}
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}
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break;
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}
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default:
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error("Unknown type");
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}
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// See if the transform is performed randomly
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if (conf.exists("random"))
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transform->_random = conf.getInt("random");
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else
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transform->_random = 0;
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return transform;
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}
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RGBA *TileAnimTransform::loadColorFromConf(const ConfigElement &conf) {
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RGBA *rgba;
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rgba = new RGBA();
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rgba->r = conf.getInt("red");
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rgba->g = conf.getInt("green");
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rgba->b = conf.getInt("blue");
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rgba->a = IM_OPAQUE;
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return rgba;
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}
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TileAnimInvertTransform::TileAnimInvertTransform(int xp, int yp, int width, int height) {
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this->x = xp;
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this->y = yp;
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this->w = width;
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this->h = height;
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}
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bool TileAnimInvertTransform::drawsTile() const {
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return false;
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}
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void TileAnimInvertTransform::draw(Image *dest, Tile *tile, MapTile &mapTile) {
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int scale = tile->getScale();
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tile->getImage()->drawSubRectInvertedOn(dest, x * scale, y * scale, x * scale,
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(tile->getHeight() * mapTile._frame) + (y * scale), w * scale, h * scale);
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}
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TileAnimPixelTransform::TileAnimPixelTransform(int xp, int yp) {
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this->x = xp;
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this->y = yp;
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}
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bool TileAnimPixelTransform::drawsTile() const {
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return false;
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}
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void TileAnimPixelTransform::draw(Image *dest, Tile *tile, MapTile &mapTile) {
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RGBA *color = _colors[xu4_random(_colors.size())];
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int scale = tile->getScale();
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dest->fillRect(x * scale, y * scale, scale, scale, color->r, color->g, color->b, color->a);
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}
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bool TileAnimScrollTransform::drawsTile() const {
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return true;
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}
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TileAnimScrollTransform::TileAnimScrollTransform(int i) : _increment(i), _current(0), _lastOffset(0) {}
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void TileAnimScrollTransform::draw(Image *dest, Tile *tile, MapTile &mapTile) {
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if (_increment == 0)
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_increment = tile->getScale();
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int offset = g_screen->_currentCycle * 4 / SCR_CYCLE_PER_SECOND * tile->getScale();
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if (_lastOffset != offset) {
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_lastOffset = offset;
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_current += _increment;
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if (_current >= tile->getHeight())
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_current = 0;
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}
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tile->getImage()->drawSubRectOn(dest, 0, _current, 0, tile->getHeight() * mapTile._frame, tile->getWidth(), tile->getHeight() - _current);
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if (_current != 0)
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tile->getImage()->drawSubRectOn(dest, 0, 0, 0, (tile->getHeight() * mapTile._frame) + tile->getHeight() - _current, tile->getWidth(), _current);
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}
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bool TileAnimFrameTransform::drawsTile() const {
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return true;
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}
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void TileAnimFrameTransform::draw(Image *dest, Tile *tile, MapTile &mapTile) {
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if (++_currentFrame >= tile->getFrames())
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_currentFrame = 0;
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tile->getImage()->drawSubRectOn(dest, 0, 0, 0, _currentFrame * tile->getHeight(), tile->getWidth(), tile->getHeight());
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}
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TileAnimPixelColorTransform::TileAnimPixelColorTransform(int xp, int yp, int width, int height) {
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this->x = xp;
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this->y = yp;
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this->w = width;
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this->h = height;
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_start = _end = nullptr;
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}
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TileAnimPixelColorTransform::~TileAnimPixelColorTransform() {
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delete _start;
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delete _end;
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}
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bool TileAnimPixelColorTransform::drawsTile() const {
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return false;
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}
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void TileAnimPixelColorTransform::draw(Image *dest, Tile *tile, MapTile &mapTile) {
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RGBA diff = *_end;
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int scale = tile->getScale();
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diff.r -= _start->r;
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diff.g -= _start->g;
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diff.b -= _start->b;
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Image *tileImage = tile->getImage();
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for (int j = y * scale; j < (y * scale) + (h * scale); j++) {
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for (int i = x * scale; i < (x * scale) + (w * scale); i++) {
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RGBA pixelAt;
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tileImage->getPixel(i, j + (mapTile._frame * tile->getHeight()), pixelAt.r, pixelAt.g, pixelAt.b, pixelAt.a);
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if (pixelAt.r >= _start->r && pixelAt.r <= _end->r &&
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pixelAt.g >= _start->g && pixelAt.g <= _end->g &&
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pixelAt.b >= _start->b && pixelAt.b <= _end->b) {
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dest->putPixel(i, j, _start->r + xu4_random(diff.r), _start->g + xu4_random(diff.g), _start->b + xu4_random(diff.b), pixelAt.a);
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}
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}
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}
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}
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TileAnimContext *TileAnimContext::create(const ConfigElement &conf) {
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TileAnimContext *context;
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static const char *const contextTypeEnumStrings[] = { "frame", "dir", nullptr };
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static const char *const dirEnumStrings[] = { "none", "west", "north", "east", "south", nullptr };
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TileAnimContext::Type type = (TileAnimContext::Type)conf.getEnum("type", contextTypeEnumStrings);
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switch (type) {
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case FRAME:
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context = new TileAnimFrameContext(conf.getInt("frame"));
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break;
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case DIR:
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context = new TileAnimPlayerDirContext(Direction(conf.getEnum("dir", dirEnumStrings)));
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break;
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default:
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context = nullptr;
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break;
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}
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// Add the transforms to the context
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if (context) {
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Std::vector<ConfigElement> children = conf.getChildren();
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for (const auto &i : children) {
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if (i.getName() == "transform") {
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TileAnimTransform *transform = TileAnimTransform::create(i);
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context->add(transform);
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}
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}
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}
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return context;
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}
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void TileAnimContext::add(TileAnimTransform *transform) {
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_animTransforms.push_back(transform);
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}
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TileAnimFrameContext::TileAnimFrameContext(int f) : _frame(f) {}
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bool TileAnimFrameContext::isInContext(Tile *t, MapTile &mapTile, Direction dir) {
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return (mapTile._frame == _frame);
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}
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TileAnimPlayerDirContext::TileAnimPlayerDirContext(Direction d) : _dir(d) {}
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bool TileAnimPlayerDirContext::isInContext(Tile *t, MapTile &mapTile, Direction d) {
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return (d == _dir);
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}
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/*-------------------------------------------------------------------*/
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TileAnimSet::TileAnimSet(const ConfigElement &conf) {
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_name = conf.getString("name");
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Std::vector<ConfigElement> children = conf.getChildren();
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for (const auto &i : children) {
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if (i.getName() == "tileanim") {
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TileAnim *anim = new TileAnim(i);
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_tileAnims[anim->_name] = anim;
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}
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}
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}
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TileAnimSet::~TileAnimSet() {
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for (auto &t : _tileAnims)
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delete t._value;
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}
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TileAnim *TileAnimSet::getByName(const Common::String &name) {
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TileAnimMap::iterator i = _tileAnims.find(name);
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if (i == _tileAnims.end())
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return nullptr;
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return i->_value;
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}
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/*------------------------------------------------------------------------*/
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TileAnim::TileAnim(const ConfigElement &conf) : _random(0) {
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_name = conf.getString("name");
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if (conf.exists("random"))
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_random = conf.getInt("random");
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Std::vector<ConfigElement> children = conf.getChildren();
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for (const auto &i : children) {
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if (i.getName() == "transform") {
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TileAnimTransform *transform = TileAnimTransform::create(i);
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_transforms.push_back(transform);
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} else if (i.getName() == "context") {
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TileAnimContext *context = TileAnimContext::create(i);
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_contexts.push_back(context);
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}
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}
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}
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TileAnim::~TileAnim() {
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for (uint idx = 0; idx < _transforms.size(); ++idx)
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delete _transforms[idx];
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for (uint idx = 0; idx < _contexts.size(); ++idx)
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delete _contexts[idx];
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}
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void TileAnim::draw(Image *dest, Tile *tile, MapTile &mapTile, Direction dir) {
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Std::vector<TileAnimTransform *>::const_iterator t;
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Std::vector<TileAnimContext *>::const_iterator c;
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bool drawn = false;
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// Nothing to do, draw the tile and return!
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if ((_random && xu4_random(100) > _random) || (!_transforms.size() && !_contexts.size()) || mapTile._freezeAnimation) {
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tile->getImage()->drawSubRectOn(dest, 0, 0, 0, mapTile._frame * tile->getHeight(), tile->getWidth(), tile->getHeight());
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return;
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}
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// Do global transforms
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for (t = _transforms.begin(); t != _transforms.end(); t++) {
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TileAnimTransform *transform = *t;
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if (!transform->_random || xu4_random(100) < transform->_random) {
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if (!transform->drawsTile() && !drawn)
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tile->getImage()->drawSubRectOn(dest, 0, 0, 0, mapTile._frame * tile->getHeight(), tile->getWidth(), tile->getHeight());
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transform->draw(dest, tile, mapTile);
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drawn = true;
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}
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}
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// Do contextual transforms
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for (c = _contexts.begin(); c != _contexts.end(); c++) {
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if ((*c)->isInContext(tile, mapTile, dir)) {
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TileAnimContext::TileAnimTransformList ctx_transforms = (*c)->getTransforms();
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for (t = ctx_transforms.begin(); t != ctx_transforms.end(); t++) {
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TileAnimTransform *transform = *t;
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if (!transform->_random || xu4_random(100) < transform->_random) {
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if (!transform->drawsTile() && !drawn)
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tile->getImage()->drawSubRectOn(dest, 0, 0, 0, mapTile._frame * tile->getHeight(), tile->getWidth(), tile->getHeight());
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transform->draw(dest, tile, mapTile);
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drawn = true;
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}
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}
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}
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}
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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