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scummvm-cursorfix/engines/ultima/ultima4/game/context.h
2026-02-02 04:50:13 +01:00

98 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_GAME_CONTEXT_H
#define ULTIMA4_GAME_CONTEXT_H
#include "ultima/ultima4/map/location.h"
#include "ultima/ultima4/game/aura.h"
#include "ultima/ultima4/game/names.h"
#include "ultima/ultima4/game/person.h"
#include "ultima/ultima4/game/script.h"
#include "ultima/ultima4/core/types.h"
#include "ultima/ultima4/filesys/savegame.h"
#include "ultima/shared/std/containers.h"
namespace Ultima {
namespace Ultima4 {
class Object;
class Party;
class Person;
class Script;
class StatsArea;
enum TransportContext {
TRANSPORT_FOOT = 0x1,
TRANSPORT_HORSE = 0x2,
TRANSPORT_SHIP = 0x4,
TRANSPORT_BALLOON = 0x8,
TRANSPORT_FOOT_OR_HORSE = TRANSPORT_FOOT | TRANSPORT_HORSE,
TRANSPORT_ANY = 0xffff
};
/**
* Context class
*/
class Context : public Script::Provider {
public:
Context();
~Context();
/**
* Reset the context
*/
void reset();
StatsArea *_stats;
Aura *_aura;
Party *_party;
Location *_location;
int _line, _col;
int _moonPhase;
int _windDirection;
int _windCounter;
bool _windLock;
int _horseSpeed;
int _opacity;
TransportContext _transportContext;
uint32 _lastCommandTime;
Object *_lastShip;
public:
/**
* Provides scripts with information
*/
Common::String translate(Std::vector<Common::String> &parts) override {
if (parts.size() == 1) {
if (parts[0] == "wind")
return getDirectionName(static_cast<Direction>(_windDirection));
}
return "";
}
};
extern Context *g_context;
} // End of namespace Ultima4
} // End of namespace Ultima
#endif