Files
scummvm-cursorfix/engines/ultima/ultima4/game/armor.cpp
2026-02-02 04:50:13 +01:00

113 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/game/armor.h"
#include "ultima/ultima4/core/config.h"
#include "ultima/ultima4/game/names.h"
#include "ultima/ultima4/map/tile.h"
#include "common/algorithm.h"
namespace Ultima {
namespace Ultima4 {
Armors *g_armors;
Armors::Armors() : _confLoaded(false) {
g_armors = this;
}
Armors::~Armors() {
g_armors = nullptr;
}
const Armor *Armors::get(ArmorType a) {
// Load in XML if it hasn't been already
loadConf();
if (static_cast<unsigned>(a) >= size())
return nullptr;
return (*this)[a];
}
const Armor *Armors::get(const Common::String &name) {
// Load in XML if it hasn't been already
loadConf();
for (unsigned i = 0; i < size(); i++) {
if (scumm_stricmp(name.c_str(), (*this)[i]->_name.c_str()) == 0)
return (*this)[i];
}
return nullptr;
}
void Armors::loadConf() {
if (!_confLoaded)
_confLoaded = true;
else
return;
const Config *config = Config::getInstance();
Std::vector<ConfigElement> armorConfs = config->getElement("armors").getChildren();
for (const auto &i : armorConfs) {
if (i.getName() != "armor")
continue;
ArmorType armorType = static_cast<ArmorType>(size());
push_back(new Armor(armorType, i));
}
}
/*-------------------------------------------------------------------*/
Armor::Armor(ArmorType armorType, const ConfigElement &conf) :
_type(armorType), _canUse(0xff) /*, _mask(0) */ {
_name = conf.getString("name");
_defense = conf.getInt("defense");
Std::vector<ConfigElement> contraintConfs = conf.getChildren();
for (const auto &i : contraintConfs) {
byte useMask = 0;
if (i.getName() != "constraint")
continue;
for (int cl = 0; cl < 8; cl++) {
if (scumm_stricmp(i.getString("class").c_str(), getClassName(static_cast<ClassType>(cl))) == 0)
useMask = (1 << cl);
}
if (useMask == 0 && scumm_stricmp(i.getString("class").c_str(), "all") == 0)
useMask = 0xFF;
if (useMask == 0) {
error("malformed armor.xml file: constraint has unknown class %s",
i.getString("class").c_str());
}
if (i.getBool("canuse"))
_canUse |= useMask;
else
_canUse &= ~useMask;
}
}
} // End of namespace Ultima4
} // End of namespace Ultima