55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/widgets/urban_player.h"
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#include "ultima/ultima1/maps/map.h"
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#include "ultima/ultima1/game.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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void UrbanPlayer::moveTo(const Point &destPos, Shared::Maps::Direction dir) {
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Person::moveTo(destPos, dir);
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Shared::Maps::Map *map = _game->getMap();
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if (destPos.x < 0 || destPos.y < 0 || destPos.x >= (int)map->width() || destPos.y >= (int)map->height()) {
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// Handling for leaving locations by walking off the edge of the map
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if (isPrincessSaved())
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princessSaved();
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// Load the overworld map
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map->load(Maps::MAP_OVERWORLD);
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}
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}
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bool UrbanPlayer::isPrincessSaved() const {
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return false;
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}
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void UrbanPlayer::princessSaved() {
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// TODO
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}
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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