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scummvm-cursorfix/engines/ultima/ultima1/widgets/attack_effect.h
2026-02-02 04:50:13 +01:00

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2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_WIDGETS_HIT_H
#define ULTIMA_ULTIMA1_WIDGETS_HIT_H
#include "ultima/shared/maps/map_widget.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
/**
* Common base class for both physical and spell attack effects
*/
class AttackEffect : public Shared::Maps::MapWidget {
protected:
uint _tileId;
Point _delta;
uint _remainingDistance;
uint _agility;
uint _damage;
protected:
/**
* Constructor
*/
AttackEffect(Shared::Game *game, Shared::Maps::MapBase *map, uint tileId) : Shared::Maps::MapWidget(game, map),
_tileId(tileId), _remainingDistance(0), _agility(0), _damage(0) {}
public:
/**
* Constructor
*/
AttackEffect(Shared::Game *game, Shared::Maps::MapBase *map) : Shared::Maps::MapWidget(game, map),
_tileId(0), _remainingDistance(0), _agility(0), _damage(0) {}
/**
* Handles loading and saving the widget's data
*/
void synchronize(Common::Serializer &s) override;
/**
* Get the tile for the transport method
*/
uint getTileNum() const override { return _tileId; }
/**
* Set the details for t
*/
};
/**
* Physical attack effects
*/
class PhysicalAttackEffect : public AttackEffect {
public:
/**
* Constructor
*/
PhysicalAttackEffect(Shared::Game *game, Shared::Maps::MapBase *map) :
AttackEffect(game, map, 50) {}
};
/**
* Spell attack effects
*/
class SpellAttackEffect : public AttackEffect {
public:
/**
* Constructor
*/
SpellAttackEffect(Shared::Game *game, Shared::Maps::MapBase *map) :
AttackEffect(game, map, 51) {}
};
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima
#endif