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scummvm-cursorfix/engines/ultima/ultima1/u1gfx/viewport_map.cpp
2026-02-02 04:50:13 +01:00

64 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/u1gfx/viewport_map.h"
#include "ultima/ultima1/u1gfx/sprites.h"
#include "ultima/ultima1/game.h"
namespace Ultima {
namespace Ultima1 {
namespace U1Gfx {
BEGIN_MESSAGE_MAP(ViewportMap, Shared::ViewportMap)
ON_MESSAGE(FrameMsg)
END_MESSAGE_MAP()
ViewportMap::ViewportMap(TreeItem *parent) : Shared::ViewportMap(parent), _mapType(Maps::MAP_OVERWORLD) {
_sprites = new Sprites(this);
}
ViewportMap::~ViewportMap() {
}
void ViewportMap::draw() {
Maps::Ultima1Map *map = static_cast<Maps::Ultima1Map *>(getGame()->getMap());
// If necessary, load the sprites for rendering the map
if (_sprites->empty() || _mapType != map->_mapType) {
_mapType = map->_mapType;
Sprites *sprites = static_cast<Sprites *>(_sprites);
sprites->load(_mapType == Maps::MAP_OVERWORLD);
}
// Draw the map
Shared::ViewportMap::draw();
}
bool ViewportMap::FrameMsg(CFrameMsg *msg) {
// To allow map to animate, on each frame mark the map as dirty again
setDirty(true);
return true;
}
} // End of namespace U1Gfx
} // End of namespace Ultima1
} // End of namespace Ultima