99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ultima/ultima1/u1gfx/sprites.h"
|
|
#include "ultima/shared/early/ultima_early.h"
|
|
#include "ultima/shared/early/game.h"
|
|
|
|
namespace Ultima {
|
|
namespace Ultima1 {
|
|
namespace U1Gfx {
|
|
|
|
BEGIN_MESSAGE_MAP(Sprites, Shared::TreeItem)
|
|
ON_MESSAGE(FrameMsg)
|
|
END_MESSAGE_MAP()
|
|
|
|
#define ANIMATE_FRAME_DELAY 200
|
|
|
|
void Sprites::load(bool isOverworld) {
|
|
_isOverworld = isOverworld;
|
|
|
|
if (isOverworld)
|
|
Shared::Gfx::Sprites::load("t1ktiles.bin", 4);
|
|
else
|
|
Shared::Gfx::Sprites::load("t1ktown.bin", 4, 8, 8);
|
|
}
|
|
|
|
bool Sprites::FrameMsg(CFrameMsg *msg) {
|
|
if (!empty() && _isOverworld) {
|
|
animateWater();
|
|
}
|
|
|
|
++_frameCtr;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Sprites::animateWater() {
|
|
byte lineBuffer[16];
|
|
Shared::Gfx::Sprite &sprite = (*this)[0];
|
|
|
|
Common::copy(sprite.getBasePtr(0, 15), sprite.getBasePtr(0, 16), lineBuffer);
|
|
Common::copy_backward(sprite.getBasePtr(0, 0), sprite.getBasePtr(0, 15), sprite.getBasePtr(0, 16));
|
|
Common::copy(lineBuffer, lineBuffer + 16, sprite.getBasePtr(0, 0));
|
|
}
|
|
|
|
Shared::Gfx::Sprite &Sprites::operator[](uint idx) {
|
|
int offset = 2;
|
|
if ((_frameCtr % 6) == 0)
|
|
offset = 0;
|
|
else if ((_frameCtr % 3) == 0)
|
|
offset = 1;
|
|
|
|
if (!_isOverworld) {
|
|
// Don't do overworld tile animations within the cities and castles
|
|
return Shared::Gfx::Sprites::operator[](idx);
|
|
} else if (idx == 4 && offset != 2) {
|
|
// Castle flag waving
|
|
return Shared::Gfx::Sprites::operator[](4 + offset);
|
|
} else if (idx == 6) {
|
|
// City flag waving
|
|
return Shared::Gfx::Sprites::operator[](7 + ((_frameCtr & 3) ? 1 : 0));
|
|
} else {
|
|
if (idx >= 7 && idx < 50)
|
|
idx += 2;
|
|
|
|
if (idx == 14 || idx == 25) {
|
|
// Transports
|
|
return Shared::Gfx::Sprites::operator[](idx + (_frameCtr & 1));
|
|
} else if (idx >= 19 && idx <= 47) {
|
|
// Random monster animation
|
|
return Shared::Gfx::Sprites::operator[](idx + (g_vm->getRandomNumber(1, 100) & 1));
|
|
} else {
|
|
return Shared::Gfx::Sprites::operator[](idx);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace U1Gfx
|
|
} // End of namespace Ultima1
|
|
} // End of namespace Ultima
|