58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_U1DIALOGS_FULL_SCREEN_DIALOG_H
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#define ULTIMA_ULTIMA1_U1DIALOGS_FULL_SCREEN_DIALOG_H
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#include "ultima/ultima1/u1dialogs/dialog.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace U1Dialogs {
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/**
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* Base class for dialogs that cover the entire game area, with the exception of the
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* info & status areas at the bottom of the screen
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*/
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class FullScreenDialog : public Dialog {
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protected:
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/**
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* Draw the frame
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*/
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void drawFrame(const Common::String &title);
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public:
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/**
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* Constructor
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*/
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FullScreenDialog(Ultima1Game *game);
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/**
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* Hide the popup
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*/
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void hide() override;
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};
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} // End of namespace U1Dialogs
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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