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scummvm-cursorfix/engines/ultima/ultima1/maps/map_tile.cpp
2026-02-02 04:50:13 +01:00

71 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/maps/map_tile.h"
#include "ultima/ultima1/maps/map_overworld.h"
#include "ultima/ultima1/maps/map_city_castle.h"
namespace Ultima {
namespace Ultima1 {
namespace Maps {
void U1MapTile::clear() {
_map = nullptr;
_locationNum = -1;
}
bool U1MapTile::isWater() const {
return dynamic_cast<MapOverworld *>(_map) && _tileId == TILE_WATER;
}
bool U1MapTile::isGrass() const {
return dynamic_cast<MapOverworld *>(_map) && _tileId == TILE_GRASS;
}
bool U1MapTile::isWoods() const {
return dynamic_cast<MapOverworld *>(_map) && _tileId == TILE_WOODS;
}
bool U1MapTile::isOriginalWater() const {
return dynamic_cast<MapOverworld *>(_map) && _tileId == TILE_WATER;
}
bool U1MapTile::isOriginalGrass() const {
return dynamic_cast<MapOverworld *>(_map) && _tileId == TILE_GRASS;
}
bool U1MapTile::isOriginalWoods() const {
return dynamic_cast<MapOverworld *>(_map) && _tileId == TILE_WOODS;
}
bool U1MapTile::isGround() const {
if (dynamic_cast<MapCityCastle *>(_map) && (_tileId == 1 || _tileId >= 51))
return true;
else if (dynamic_cast<MapOverworld *>(_map))
// Not water or mountains
return _tileId != TILE_WATER && _tileId != TILE_MOUNTAINS;
return false;
}
} // End of namespace Maps
} // End of namespace Ultima1
} // End of namespace Ultima