Files
scummvm-cursorfix/engines/ultima/ultima1/actions/attack.cpp
2026-02-02 04:50:13 +01:00

136 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/actions/attack.h"
#include "ultima/ultima1/game.h"
#include "ultima/ultima1/maps/map.h"
#include "ultima/ultima1/widgets/transport.h"
#include "ultima/ultima1/core/resources.h"
namespace Ultima {
namespace Ultima1 {
namespace Actions {
BEGIN_MESSAGE_MAP(AttackFire, Action)
ON_MESSAGE(CharacterInputMsg)
END_MESSAGE_MAP()
bool AttackFire::CharacterInputMsg(CCharacterInputMsg *msg) {
Ultima1Game *game = static_cast<Ultima1Game *>(getGame());
Shared::Maps::Direction dir = Shared::Maps::MapWidget::directionFromKey(msg->_keyState.keycode);
if (dir == Shared::Maps::DIR_NONE) {
addInfoMsg(game->_res->NOTHING);
playFX(1);
game->endOfTurn();
} else {
addInfoMsg(game->_res->DIRECTION_NAMES[(int)dir - 1]);
doAttack(dir);
}
return true;
}
/*-------------------------------------------------------------------*/
BEGIN_MESSAGE_MAP(Attack, AttackFire)
ON_MESSAGE(AttackMsg)
ON_MESSAGE(CharacterInputMsg)
END_MESSAGE_MAP()
bool Attack::AttackMsg(CAttackMsg *msg) {
Ultima1Game *game = static_cast<Ultima1Game *>(getGame());
Maps::Ultima1Map *map = static_cast<Maps::Ultima1Map *>(getMap());
const Shared::Character &c = *game->_party;
const Shared::Weapon &weapon = *c._weapons[c._equippedWeapon];
addInfoMsg(Common::String::format("%s %s", game->_res->ACTION_NAMES[0], weapon._shortName.c_str()), false);
if (weapon._distance == 0) {
addInfoMsg("?");
game->playFX(1);
game->endOfTurn();
} else if (map->_mapType == Maps::MAP_DUNGEON) {
// In the dungeons, attacks always are straight ahead
addInfoMsg("");
doAttack(Shared::Maps::DIR_UP);
} else if (msg->_direction == Shared::Maps::DIR_NONE) {
// Prompt user for direction
addInfoMsg(": ", false);
Shared::CInfoGetKeypress keyMsg(this);
keyMsg.execute(getGame());
} else {
addInfoMsg(": ", false);
addInfoMsg(game->_res->DIRECTION_NAMES[(int)msg->_direction - 1]);
getMap()->attack(msg->_direction, 7);
}
return true;
}
void Attack::doAttack(Shared::Maps::Direction dir) {
getMap()->attack(dir, 7);
}
/*-------------------------------------------------------------------*/
BEGIN_MESSAGE_MAP(Fire, AttackFire)
ON_MESSAGE(FireMsg)
END_MESSAGE_MAP()
bool Fire::FireMsg(CFireMsg *msg) {
Ultima1Game *game = static_cast<Ultima1Game *>(getGame());
Maps::Ultima1Map *map = static_cast<Maps::Ultima1Map *>(getMap());
addInfoMsg(game->_res->ACTION_NAMES[5], false);
if (map->_mapType != Maps::MAP_OVERWORLD) {
// Not on the overworld
addInfoMsg("?");
playFX(1);
endOfTurn();
} else {
Widgets::Transport *transport = dynamic_cast<Widgets::Transport *>(getMap()->getPlayerWidget());
if (transport && !transport->getWeaponsName().empty()) {
// Prompt user for direction
addInfoMsg(Common::String::format(" %s: ", transport->getWeaponsName().c_str()), false);
Shared::CInfoGetKeypress keyMsg(this);
keyMsg.execute(getGame());
} else {
// Not in a transport that has weapons
addInfoMsg(game->_res->WHAT);
playFX(1);
endOfTurn();
}
}
return true;
}
void Fire::doAttack(Shared::Maps::Direction dir) {
getMap()->attack(dir, 8);
}
} // End of namespace Actions
} // End of namespace Ultima1
} // End of namespace Ultima