Files
scummvm-cursorfix/engines/ultima/ultima0/views/world_map.cpp
2026-02-02 04:50:13 +01:00

224 lines
5.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima0/views/world_map.h"
#include "ultima/ultima0/ultima0.h"
#include "ultima/ultima0/metaengine.h"
#include "ultima/ultima0/gfx/font.h"
#include "ultima/ultima0/gfx/map.h"
namespace Ultima {
namespace Ultima0 {
namespace Views {
WorldMap::WorldMap() : View("WorldMap") {
}
bool WorldMap::msgFocus(const FocusMessage &msg) {
showMessage("");
MetaEngine::setKeybindingMode(KBMODE_OVERWORLD);
if (!g_engine->isMidiPlaying())
g_engine->playMidi("over.mid");
return true;
}
bool WorldMap::msgUnfocus(const UnfocusMessage &msg) {
MetaEngine::setKeybindingMode(KBMODE_MINIMAL);
return true;
}
void WorldMap::draw() {
auto s = getSurface();
// Draw the map
Graphics::ManagedSurface mapArea(s, Common::Rect(0, 0, s.w, s.h - Gfx::GLYPH_HEIGHT * 4));
Gfx::Map::draw(&mapArea);
// Allow the status area to draw
View::draw();
if (g_engine->_showMinimap) {
s.frameRect(Common::Rect(s.w - WORLD_MINIMAP_SIZE - 4, 0, s.w, WORLD_MINIMAP_SIZE + 4), C_GREY);
s.frameRect(Common::Rect(s.w - WORLD_MINIMAP_SIZE - 3, 1, s.w - 1, WORLD_MINIMAP_SIZE + 3), C_GREY);
Graphics::ManagedSurface minimapArea(s, Common::Rect(s.w - WORLD_MINIMAP_SIZE - 2, 2, s.w - 2, WORLD_MINIMAP_SIZE + 2));
Gfx::Map::draw(&minimapArea, true);
}
}
bool WorldMap::msgAction(const ActionMessage &msg) {
if (isDelayActive())
return false;
switch (msg._action) {
case KEYBIND_UP:
showMessage("North");
move(0, -1);
break;
case KEYBIND_DOWN:
showMessage("South");
move(0, 1);
break;
case KEYBIND_LEFT:
showMessage("West");
move(-1, 0);
break;
case KEYBIND_RIGHT:
showMessage("East");
move(1, 0);
break;
case KEYBIND_INFO:
// Show character info screen
showMessage("");
replaceView("Info");
break;
case KEYBIND_ENTER:
enter();
break;
case KEYBIND_PASS:
showMessage("");
break;
case KEYBIND_QUIT:
// "Quit" in the original which merely saves the game. For ScummVM,
// we open the GMM, allowing the user to either save or quit
g_engine->openMainMenuDialog();
return true;
case KEYBIND_MINIMAP:
g_engine->_showMinimap = !g_engine->_showMinimap;
redraw();
break;
default:
showMessage("");
break;
}
endOfTurn();
return true;
}
bool WorldMap::msgKeypress(const KeypressMessage &msg) {
if (isDelayActive())
return false;
endOfTurn();
return true;
}
void WorldMap::endOfTurn() {
auto &player = g_engine->_player;
if (player._attr[AT_HP] <= 0) {
g_engine->stopMidi();
replaceView("Dead");
} else {
player._object[OB_FOOD] = MAX(player._object[OB_FOOD] - 1.0, 0.0);
if (player._object[OB_FOOD] == 0) {
showMessage("You have starved...");
delaySeconds(1);
}
}
}
void WorldMap::timeout() {
const auto &map = g_engine->_worldMap;
auto &player = g_engine->_player;
auto &dungeon = g_engine->_dungeon;
g_engine->stopMidi();
if (player._attr[AT_HP] <= 0 || player._object[OB_FOOD] <= 0) {
// Timeout from displaying player was killed
replaceView("Dead");
} else {
// Otherwise a timeout from entering a location
int t = map.read(player._worldPos.x, player._worldPos.y);
switch (t) {
case WT_TOWN:
replaceView("Town");
break;
case WT_DUNGEON:
player._level = 1; // Go to level 1
player._dungeonPos.x = 1; // Set initial position
player._dungeonPos.y = 1;
player._dungeonDir.x = 1; // And direction
player._dungeonDir.y = 0;
dungeon.create(player);
replaceView("Dungeon");
break;
case WT_BRITISH:
replaceView("Castle");
break;
default:
break;
}
}
}
void WorldMap::move(int xi, int yi) {
auto &player = g_engine->_player;
auto &map = g_engine->_worldMap;
// Calculate new position
int x1 = player._worldPos.x + xi;
int y1 = player._worldPos.y + yi;
if (map.read(x1, y1) == WT_MOUNTAIN) {
showMessage("You can't pass the mountains.");
} else {
// Move
player._worldPos.x = x1;
player._worldPos.y = y1;
redraw();
}
}
void WorldMap::enter() {
const auto &player = g_engine->_player;
const auto &map = g_engine->_worldMap;
int t = map.read(player._worldPos.x, player._worldPos.y);
switch (t) {
case WT_TOWN:
showMessage("Enter Town.");
delaySeconds(1);
break;
case WT_DUNGEON:
showMessage("Enter Dungeon.");
delaySeconds(1);
break;
case WT_BRITISH:
showMessage("Enter Castle.");
delaySeconds(1);
break;
default:
// Nope....
showMessage("Huh???");
break;
}
}
} // namespace Views
} // namespace Ultima0
} // namespace Ultima