Files
scummvm-cursorfix/engines/ultima/ultima0/views/town.cpp
2026-02-02 04:50:13 +01:00

98 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima0/views/town.h"
#include "ultima/ultima0/ultima0.h"
namespace Ultima {
namespace Ultima0 {
namespace Views {
static const char *WELCOME = "Welcome to the Adventure Shop";
static const char *THANK_YOU = "Thank you m'lord";
//static const char *DONT_HAVE_THAT = "I'm Sorry We Don't have that.";
static const char *NOT_ENOUGH = "M'Lord thou can not afford that item.";
static const char *MAGES_CANT_USE = "I'm sorry, Mages can't use that.";
static const char *BYE = "Bye";
Town::Town() : Info("Town") {
}
bool Town::msgFocus(const FocusMessage &msg) {
_message = WELCOME;
g_engine->playMidi("shop.mid");
return Info::msgFocus(msg);
}
bool Town::msgUnfocus(const UnfocusMessage &msg) {
g_engine->stopMidi();
return Info::msgUnfocus(msg);
}
void Town::draw() {
Info::draw();
// General message
auto s = getSurface();
s.writeString(Common::Point(1, 12), _message.empty() ? THANK_YOU : _message);
s.writeString(Common::Point(1, 13), "Which item shallt thou buy");
_message.clear();
}
void Town::selectObject(int item) {
auto &player = g_engine->_player;
const auto &obj = OBJECT_INFO[item];
// Some things mages can't use
if (player._class == 'M') {
if (item == OB_BOW || item == OB_RAPIER) {
_message = MAGES_CANT_USE;
redraw();
return;
}
}
if (obj._cost > player._attr[AT_GOLD]) {
_message = NOT_ENOUGH;
} else {
player._attr[AT_GOLD] -= obj._cost; // Lose the money
player._object[item] = MIN<int>(player._object[item] + (item == OB_FOOD ? 10 : 1), 999);
_message = THANK_YOU;
}
redraw();
}
void Town::leave() {
_message = BYE;
delaySeconds(1);
redraw();
}
void Town::timeout() {
replaceView("WorldMap");
}
} // namespace Views
} // namespace Ultima0
} // namespace Ultima