Files
scummvm-cursorfix/engines/ultima/ultima0/views/title.h
2026-02-02 04:50:13 +01:00

72 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA0_VIEWS_TITLE_H
#define ULTIMA0_VIEWS_TITLE_H
#include "ultima/ultima0/views/view.h"
namespace Ultima {
namespace Ultima0 {
namespace Views {
class Title : public View {
class TitleOption : public UIElement {
public:
int _index;
Common::String _text;
byte _color = 0;
public:
TitleOption(Title *parent, int index, const Common::String &text, int row);
void draw() override;
bool msgMouseEnter(const MouseEnterMessage &msg) override;
};
private:
TitleOption _options[4] = {
TitleOption(this, 0, "Introduction", 16),
TitleOption(this, 1, "Create a Character", 17),
TitleOption(this, 2, "Acknowledgements", 18),
TitleOption(this, 3, "Journey Onwards", 19)
};
int _highlightedOption = 0;
void updateSelections();
void selectOption();
public:
Title();
~Title() override {}
bool msgFocus(const FocusMessage &msg) override;
bool msgUnfocus(const UnfocusMessage &msg) override;
void draw() override;
bool msgAction(const ActionMessage &msg) override;
bool msgGame(const GameMessage &msg) override;
bool msgMouseDown(const MouseDownMessage &msg) override;
};
} // namespace Views
} // namespace Ultima0
} // namespace Ultima
#endif