251 lines
5.1 KiB
C++
251 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you n redistribute it and/or
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_SHARED_MAPS_MAP_H
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#define ULTIMA_SHARED_MAPS_MAP_H
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#include "common/array.h"
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#include "common/serializer.h"
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#include "ultima/shared/core/rect.h"
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#include "ultima/shared/maps/map_base.h"
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#include "ultima/shared/maps/map_widget.h"
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#include "ultima/shared/maps/map_tile.h"
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namespace Ultima {
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namespace Shared {
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class Game;
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namespace Maps {
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#define REGISTER_WIDGET(NAME) if (name == #NAME) return new Widgets::NAME(_game, this)
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#define DECLARE_WIDGET(NAME) const char *getClassName() const override { return #NAME; }
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/**
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* Base class for managing maps within the game
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*/
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class Map {
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protected:
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MapBase *_mapArea;
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public:
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/**
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* Constructor
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*/
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Map() : _mapArea(nullptr) {}
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/**
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* Destructor
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*/
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virtual ~Map() {}
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/**
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* Load a given map
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*/
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virtual void load(MapId mapId);
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/**
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* Clears all map data
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*/
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virtual void clear();
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/**
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* Handles loading and saving the map's data
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*/
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virtual void synchronize(Common::Serializer &s);
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/**
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* Instantiates a widget type by name
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*/
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MapWidget *createWidget(const Common::String &name) {
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assert(_mapArea);
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return _mapArea->createWidget(name);
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}
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/**
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* Gets a tile at a given position
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*/
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void getTileAt(const Point &pt, MapTile *tile, bool includePlayer = true) {
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assert(_mapArea);
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return _mapArea->getTileAt(pt, tile, includePlayer);
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}
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/**
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* Sets a tile at a given position
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*/
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void setTileAt(const Point &pt, uint tileId) {
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assert(_mapArea);
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return _mapArea->setTileAt(pt, tileId);
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}
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/**
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* Get the viewport position
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*/
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Point getViewportPosition(const Point &viewportSize) {
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assert(_mapArea);
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return _mapArea->getViewportPosition(viewportSize);
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}
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/**
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* Return the width of the map
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*/
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size_t width() const {
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assert(_mapArea);
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return _mapArea->width();
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}
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/**
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* Return the height of the map
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*/
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size_t height() const {
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assert(_mapArea);
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return _mapArea->height();
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}
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/**
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* Return the current position
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*/
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Point getPosition() const {
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assert(_mapArea);
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return _mapArea->getPosition();
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}
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/**
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* Set the position
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*/
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void setPosition(const Point &pt) {
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assert(_mapArea);
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_mapArea->setPosition(pt);
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}
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/**
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* Get the current direction
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*/
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Direction getDirection() const {
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assert(_mapArea);
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return _mapArea->getDirection();
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}
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/**
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* Set the current direction
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*/
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void setDirection(Direction dir) {
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assert(_mapArea);
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_mapArea->setDirection(dir);
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}
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/**
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* Returns a delta for the cell in front of the player based on the direction they're facing
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*/
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Point getDirectionDelta() const {
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assert(_mapArea);
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return _mapArea->getDirectionDelta();
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}
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/**
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* Gets a point relative to the current position
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*/
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Point getDeltaPosition(const Point &delta) {
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assert(_mapArea);
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return _mapArea->getDeltaPosition(delta);
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}
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/**
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* Shifts the viewport by a given delta
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*/
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void shiftViewport(const Point &delta) {
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assert(_mapArea);
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_mapArea->shiftViewport(delta);
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}
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/**
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* Returns the number of tiles in the map there are for each tile in the original game.
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* This allows for more detailed maps in the enhanced game modes
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*/
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Point getTilesPerOrigTile() const {
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assert(_mapArea);
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return _mapArea->_tilesPerOrigTile;
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}
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/**
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* Return the name of the map
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*/
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Common::String getName() const {
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assert(_mapArea);
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return _mapArea->_name;
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}
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/**
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* Returns the currently active widget that the player is controlling
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*/
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MapWidget *getPlayerWidget() const {
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assert(_mapArea);
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return _mapArea->_playerWidget;
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}
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/**
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* @param delta Delta to change dungeon level by
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* @returns False if dungeon left, true if still within dungeon
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*/
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bool changeLevel(int delta) {
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assert(_mapArea);
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return _mapArea->changeLevel(delta);
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}
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/**
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* Get the current map level
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*/
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uint getLevel() const {
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assert(_mapArea);
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return _mapArea->getLevel();
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}
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/**
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* Returns whether the map wraps around to the other side at it's edges (i.e. the overworld)
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*/
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bool isMapWrapped() const {
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assert(_mapArea);
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return _mapArea->isMapWrapped();
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}
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/**
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* Updates the map at the end of a turn
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*/
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void update() {
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assert(_mapArea);
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return _mapArea->update();
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}
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/**
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* Cast a specific spell
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*/
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void castSpell(uint spellId) {
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assert(_mapArea);
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_mapArea->castSpell(spellId);
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}
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};
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} // End of namespace Maps
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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