197 lines
5.5 KiB
C++
197 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_SHARED_ENGINE_RESOURCES_H
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#define ULTIMA_SHARED_ENGINE_RESOURCES_H
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#include "common/algorithm.h"
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#include "common/archive.h"
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#include "common/array.h"
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#include "common/memstream.h"
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#include "common/str.h"
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#include "common/serializer.h"
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#include "ultima/shared/core/file.h"
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#define STRING_BUFFER_SIZE 32768
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namespace Ultima {
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namespace Shared {
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class Resources;
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/**
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* Base class for classes that exposes a set of strings, arrays, and other data from a resource
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*/
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class ResourceFile {
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private:
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File _file;
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char _buffer[STRING_BUFFER_SIZE];
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char *_bufferP;
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protected:
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Common::Path _filename;
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protected:
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/**
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* Constructor
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*/
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ResourceFile(const Common::Path &filename);
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/**
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* Destructor
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*/
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virtual ~ResourceFile() {
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}
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/**
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* Synchronizes the data for the resource
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*/
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virtual void synchronize() = 0;
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virtual void syncString(const char *&str);
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virtual void syncStrings(const char **str, size_t count);
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virtual void syncStrings2D(const char **str, size_t count1, size_t count2);
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virtual void syncNumber(int &val);
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virtual void syncNumbers(int *vals, size_t count);
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virtual void syncNumbers2D(int *vals, size_t count1, size_t count2);
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virtual void syncNumbers3D(int *vals, size_t count1, size_t count2, size_t count3);
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virtual void syncBytes(byte *vals, size_t count);
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virtual void syncBytes2D(byte *vals, size_t count1, size_t count2);
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public:
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/**
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* Loads in a resource
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*/
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void load();
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};
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/**
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* Derived base class for resources that have their contents within the executable rather than a data file.
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* This will allow the data for a particular Ultima game to be gradually built up without repeatedly
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* regenerating a data file. Once a game has been properly tested, then it can be moved out.
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*/
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class LocalResourceFile : public ResourceFile {
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private:
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Common::MemoryWriteStreamDynamic _file;
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Resources *_owner;
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protected:
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/**
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* Constructor
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*/
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LocalResourceFile(const Common::Path &filename) : ResourceFile(filename), _owner(nullptr), _file(DisposeAfterUse::YES) {}
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/**
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* Constructor
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*/
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LocalResourceFile(Resources *owner, const Common::Path &filename) : ResourceFile(filename),
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_owner(owner), _file(DisposeAfterUse::YES) {}
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/**
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* Return true if in saving mode
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*/
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bool isSaving() const { return _owner != nullptr; }
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void syncString(const char *&str) override;
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void syncStrings(const char **str, size_t count) override;
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void syncStrings2D(const char **str, size_t count1, size_t count2) override;
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void syncNumber(int &val) override;
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void syncNumbers(int *vals, size_t count) override;
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void syncNumbers2D(int *vals, size_t count1, size_t count2) override;
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void syncNumbers3D(int *vals, size_t count1, size_t count2, size_t count3) override;
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void syncBytes(byte *vals, size_t count) override;
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void syncBytes2D(byte *vals, size_t count1, size_t count2) override;
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public:
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/**
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* Write out the resource to the in-memory resource store
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*/
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void save();
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};
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/**
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* Resources manager
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*/
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class Resources : public Common::Archive {
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struct LocalResource {
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Common::Path _name;
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Common::Array<byte> _data;
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};
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struct FileResource {
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Common::Path _name;
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size_t _offset, _size;
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/**
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* Load an index entry from the datafile
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*/
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void load(File &f);
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};
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private:
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Common::Array<LocalResource> _localResources;
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public:
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/**
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* Constructor
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*/
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Resources() {
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}
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/**
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* Sets up the resources for the engine
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* @returns False if setup failed
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*/
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bool open();
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/**
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* Adds a resource created in memory to the ScummVM archive manager, so that it can be
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* later opened like a normal file. Just as it will when eventually shifted to the
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* data file for the engine
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*/
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void addResource(const Common::Path &name, const byte *data, size_t size);
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// Archive implementation
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/**
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* Check if a member with the given name is present in the Archive.
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* Patterns are not allowed, as this is meant to be a quick File::exists()
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* replacement.
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*/
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bool hasFile(const Common::Path &path) const override;
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/**
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* Add all members of the Archive to list.
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* Must only append to list, and not remove elements from it.
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*
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* @return the number of names added to list
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*/
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int listMembers(Common::ArchiveMemberList &list) const override;
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/**
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* Returns a ArchiveMember representation of the given file.
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*/
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const Common::ArchiveMemberPtr getMember(const Common::Path &path) const override;
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/**
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* Create a stream bound to a member with the specified name in the
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* archive. If no member with this name exists, 0 is returned.
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* @return the newly created input stream
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*/
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Common::SeekableReadStream *createReadStreamForMember(const Common::Path &path) const override;
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};
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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