263 lines
6.2 KiB
C++
263 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "ultima/shared/early/ultima_early.h"
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#include "ultima/shared/early/game_base.h"
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#include "ultima/shared/engine/messages.h"
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#include "ultima/shared/core/mouse_cursor.h"
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#include "ultima/shared/gfx/font.h"
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#include "ultima/shared/gfx/text_cursor.h"
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#include "ultima/shared/gfx/text_input.h"
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#include "ultima/shared/gfx/visual_container.h"
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namespace Ultima {
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namespace Shared {
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GameBase::GameBase(): _currentView(nullptr), _pendingPopup(nullptr), _font(nullptr), _priorLeftDownTime(0),
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_priorMiddleDownTime(0), _priorRightDownTime(0), _inputHandler(this), _inputTranslator(&_inputHandler),
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_videoMode(0), _textCursor(nullptr) {
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}
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GameBase::~GameBase() {
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delete _font;
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delete _textCursor;
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}
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int GameBase::getSavegameSlot() {
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return 0;
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}
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void GameBase::mouseChanged() {
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}
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void GameBase::onIdle() {
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// Handle any drawing updates
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update();
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}
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#define HANDLE_MESSAGE(METHOD) \
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_inputTranslator.METHOD(g_vm->_events->getSpecialButtons(), mousePos); \
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mouseChanged()
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void GameBase::mouseMove(const Point &mousePos) {
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if (!isMouseControlEnabled())
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return;
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HANDLE_MESSAGE(mouseMove);
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}
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void GameBase::leftButtonDown(const Point &mousePos) {
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if (!isMouseControlEnabled())
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return;
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if ((g_vm->_events->getTicksCount() - _priorLeftDownTime) < DOUBLE_CLICK_TIME) {
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_priorLeftDownTime = 0;
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leftButtonDoubleClick(mousePos);
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} else {
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_priorLeftDownTime = g_vm->_events->getTicksCount();
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HANDLE_MESSAGE(leftButtonDown);
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}
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}
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void GameBase::leftButtonUp(const Point &mousePos) {
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if (!isMouseControlEnabled())
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return;
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HANDLE_MESSAGE(leftButtonUp);
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}
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void GameBase::leftButtonDoubleClick(const Point &mousePos) {
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if (!isMouseControlEnabled())
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return;
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HANDLE_MESSAGE(leftButtonDoubleClick);
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}
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void GameBase::middleButtonDown(const Point &mousePos) {
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if (!isMouseControlEnabled())
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return;
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if ((g_vm->_events->getTicksCount() - _priorMiddleDownTime) < DOUBLE_CLICK_TIME) {
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_priorMiddleDownTime = 0;
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middleButtonDoubleClick(mousePos);
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} else {
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_priorMiddleDownTime = g_vm->_events->getTicksCount();
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HANDLE_MESSAGE(middleButtonDown);
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}
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}
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void GameBase::middleButtonUp(const Point &mousePos) {
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if (!isMouseControlEnabled())
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return;
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HANDLE_MESSAGE(middleButtonUp);
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}
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void GameBase::middleButtonDoubleClick(const Point &mousePos) {
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if (!isMouseControlEnabled())
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return;
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HANDLE_MESSAGE(middleButtonDoubleClick);
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}
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void GameBase::rightButtonDown(const Point &mousePos) {
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if (!isMouseControlEnabled())
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return;
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if ((g_vm->_events->getTicksCount() - _priorRightDownTime) < DOUBLE_CLICK_TIME) {
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_priorRightDownTime = 0;
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rightButtonDoubleClick(mousePos);
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} else {
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_priorRightDownTime = g_vm->_events->getTicksCount();
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HANDLE_MESSAGE(rightButtonDown);
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}
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}
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void GameBase::rightButtonUp(const Point &mousePos) {
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if (!isMouseControlEnabled())
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return;
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HANDLE_MESSAGE(rightButtonUp);
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}
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void GameBase::mouseWheel(const Point &mousePos, bool wheelUp) {
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if (!isMouseControlEnabled())
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return;
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_inputTranslator.mouseWheel(wheelUp, mousePos);
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mouseChanged();
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}
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void GameBase::rightButtonDoubleClick(const Point &mousePos) {
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if (!isMouseControlEnabled())
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return;
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HANDLE_MESSAGE(rightButtonDoubleClick);
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}
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void GameBase::keyDown(Common::KeyState keyState) {
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_inputTranslator.keyDown(keyState);
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}
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void GameBase::setView(Gfx::VisualItem *view) {
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_currentView = view;
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}
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void GameBase::setView(const Common::String &viewName) {
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Gfx::VisualItem *view = dynamic_cast<Gfx::VisualItem *>(findByName(viewName));
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if (view != _currentView) {
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_currentView = view;
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assert(_currentView);
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// Signal the view that it's now active
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CShowMsg showMsg;
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showMsg.execute(_currentView);
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}
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}
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void GameBase::setPopup(Gfx::Popup *popup) {
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assert(!_pendingPopup);
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_pendingPopup = popup;
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}
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void GameBase::update() {
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if (_currentView) {
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// Signal the next frame
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CFrameMsg frameMsg(g_vm->_events->getTicksCount());
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frameMsg.execute(_currentView);
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// Draw the view
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if (_currentView->isDirty()) {
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_currentView->draw();
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_currentView->clearDirty();
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} else if (_pendingPopup) {
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// There's a pending popup to display, so make it active
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_currentView = _pendingPopup;
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_pendingPopup = nullptr;
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CShowMsg showMsg;
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showMsg.execute(_currentView);
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}
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// Allow the text cursor to update
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_textCursor->update();
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}
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}
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void GameBase::changeView(const Common::String &name) {
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Gfx::VisualItem *newView = dynamic_cast<Gfx::VisualItem *>(findByName(name));
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assert(newView);
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// Hide the current view
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CHideMsg hideMsg(_currentView, true);
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hideMsg.execute(_currentView, nullptr, MSGFLAG_SCAN);
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if (hideMsg._fadeOut) {
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// TODO: Fade out
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}
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// Show the new view
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_currentView = newView;
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CShowMsg showMsg(_currentView, true);
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showMsg.execute(_currentView, nullptr, MSGFLAG_SCAN);
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_currentView->draw();
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if (showMsg._fadeIn) {
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// TODO: Fade in
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}
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}
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void GameBase::setFont(Gfx::Font *font) {
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delete _font;
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_font = font;
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}
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uint GameBase::getRandomNumber(uint max) {
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return g_vm->getRandomNumber(max);
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}
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uint GameBase::getRandomNumber(uint min, uint max) {
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return g_vm->getRandomNumber(min, max);
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}
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void GameBase::sleep(uint time) {
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g_vm->_events->sleep(time);
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}
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uint32 GameBase::getMillis() const {
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return g_system->getMillis();
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}
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void GameBase::synchronize(Common::Serializer &s) {
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_priorLeftDownTime = 0;
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_priorMiddleDownTime = 0;
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_priorRightDownTime = 0;
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}
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} // End of namespace Shared
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} // End of namespace Ultima
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