45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/core/widgets.h"
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#include "ultima/shared/early/game.h"
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namespace Ultima {
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namespace Shared {
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void Creature::synchronize(Common::Serializer &s) {
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StandardWidget::synchronize(s);
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s.syncAsSint16LE(_hitPoints);
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}
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void Creature::update(bool isPreUpdate) {
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if (isPreUpdate) {
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// Check whether creature can attack
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movement();
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_isAttacking = attackDistance() != 0;
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} else if (_isAttacking && !_game->_party->isDead()) {
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attack();
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}
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}
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} // End of namespace Ultima1
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} // End of namespace Ultima
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