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scummvm-cursorfix/engines/ultima/nuvie/menus/input_dialog.cpp
2026-02-02 04:50:13 +01:00

281 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/gui/gui.h"
#include "ultima/nuvie/gui/gui_types.h"
#include "ultima/nuvie/gui/gui_button.h"
#include "ultima/nuvie/gui/gui_text.h"
#include "ultima/nuvie/gui/gui_text_toggle_button.h"
#include "ultima/nuvie/gui/gui_callback.h"
#include "ultima/nuvie/gui/gui_area.h"
#include "ultima/nuvie/gui/gui_dialog.h"
#include "ultima/nuvie/menus/input_dialog.h"
#include "ultima/nuvie/conf/configuration.h"
#include "ultima/nuvie/core/events.h"
#include "ultima/nuvie/gui/widgets/map_window.h"
#include "ultima/nuvie/views/party_view.h"
#include "ultima/nuvie/views/view_manager.h"
#include "ultima/nuvie/gui/widgets/command_bar_new_ui.h"
#include "ultima/nuvie/misc/u6_misc.h"
#include "ultima/nuvie/keybinding/keys.h"
namespace Ultima {
namespace Nuvie {
static const int ID_WIDTH = 280;
static const int ID_HEIGHT = 166;
InputDialog::InputDialog(GUI_CallBack *callback)
: GUI_Dialog(Game::get_game()->get_game_x_offset() + (Game::get_game()->get_game_width() - ID_WIDTH) / 2,
Game::get_game()->get_game_y_offset() + (Game::get_game()->get_game_height() - ID_HEIGHT) / 2,
ID_WIDTH, ID_HEIGHT, 244, 216, 131, GUI_DIALOG_UNMOVABLE), callback_object(callback) {
init();
grab_focus();
}
bool InputDialog::init() {
uint8 textY = 11;
uint8 buttonY = 9;
int colX[] = { 9, 239 };
int height = 12;
uint8 row_h = 13;
int yesno_width = 32;
b_index_num = -1;
last_index = 0;
GUI_Widget *widget;
GUI *gui = GUI::get_gui();
GUI_Font *font = gui->get_font();
Game *game = Game::get_game();
MapWindow *map_window = game->get_map_window();
widget = new GUI_Text(colX[0], textY, 0, 0, 0, "Interface:", font);
AddWidget(widget);
widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Dragging enabled:", font);
AddWidget(widget);
widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Direction selects target:", font);
AddWidget(widget);
widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Look on left_click:", font);
AddWidget(widget);
widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Walk with left button:", font);
AddWidget(widget);
widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Enable doubleclick:", font);
AddWidget(widget);
if (game->get_game_type() == NUVIE_GAME_U6) {
widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Allow free balloon movement:", font);
AddWidget(widget);
}
if (!game->is_new_style()) {
widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Doubleclick opens containers:", font);
AddWidget(widget);
}
widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Use new command bar:", font);
AddWidget(widget);
if (!game->is_new_style()) {
widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Party view targeting:", font);
AddWidget(widget);
}
Configuration *config = game->get_config();
int interface;
Std::string interface_str;
config->value("config/input/interface", interface_str, "normal"); // get cfg variable because hackmove changes InterfaceType
if (interface_str == "ignore_block")
interface = 2;
else if (interface_str == "fullscreen")
interface = 1;
else // normal
interface = 0;
const char *const yesno_text[] = { "no", "yes" };
const char *const interface_text[] = { "Normal", "U7 like", "ignores obstacles" };
interface_button = new GUI_TextToggleButton(this, 129, buttonY, 142, height, interface_text, 3, interface, font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(interface_button);
button_index[last_index] = interface_button;
dragging_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, game->is_dragging_enabled(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(dragging_button);
button_index[last_index += 1] = dragging_button;
direction_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, game->get_event()->is_direction_selecting_targets(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(direction_button);
button_index[last_index += 1] = direction_button;
look_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, map_window->will_look_on_left_click(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(look_button);
button_index[last_index += 1] = look_button;
walk_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, map_window->will_walk_with_left_button(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(walk_button);
button_index[last_index += 1] = walk_button;
doubleclick_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, map_window->is_doubleclick_enabled(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(doubleclick_button);
button_index[last_index += 1] = doubleclick_button;
if (game->get_game_type() == NUVIE_GAME_U6) {
balloon_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, game->has_free_balloon_movement(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(balloon_button);
button_index[last_index += 1] = balloon_button;
} else
balloon_button = nullptr;
if (!Game::get_game()->is_new_style()) {
open_container_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, game->doubleclick_opens_containers(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(open_container_button);
button_index[last_index += 1] = open_container_button;
}
command_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, game->get_new_command_bar() != nullptr, font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(command_button);
button_index[last_index += 1] = command_button;
if (!Game::get_game()->is_new_style()) {
bool party_view_targeting;
config->value("config/input/party_view_targeting", party_view_targeting, false);
party_targeting_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, party_view_targeting, font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(party_targeting_button);
button_index[last_index += 1] = party_targeting_button;
} else
open_container_button = party_targeting_button = nullptr;
cancel_button = new GUI_Button(this, 83, ID_HEIGHT - 20, 54, height, "Cancel", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0);
AddWidget(cancel_button);
button_index[last_index += 1] = cancel_button;
save_button = new GUI_Button(this, 154, ID_HEIGHT - 20, 40, height, "Save", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0);
AddWidget(save_button);
button_index[last_index += 1] = save_button;
return true;
}
InputDialog::~InputDialog() {
}
GUI_status InputDialog::close_dialog() {
Delete(); // mark dialog as deleted. it will be freed by the GUI object
callback_object->callback(0, this, this);
return GUI_YUM;
}
GUI_status InputDialog::KeyDown(const Common::KeyState &key) {
KeyBinder *keybinder = Game::get_game()->get_keybinder();
ActionType a = keybinder->get_ActionType(key);
switch (keybinder->GetActionKeyType(a)) {
case NORTH_KEY:
case WEST_KEY:
if (b_index_num != -1)
button_index[b_index_num]->set_highlighted(false);
if (b_index_num <= 0)
b_index_num = last_index;
else
b_index_num = b_index_num - 1;
button_index[b_index_num]->set_highlighted(true);
break;
case SOUTH_KEY:
case EAST_KEY:
if (b_index_num != -1)
button_index[b_index_num]->set_highlighted(false);
if (b_index_num == last_index)
b_index_num = 0;
else
b_index_num += 1;
button_index[b_index_num]->set_highlighted(true);
break;
case DO_ACTION_KEY:
if (b_index_num != -1) return button_index[b_index_num]->Activate_button();
break;
case CANCEL_ACTION_KEY:
return close_dialog();
default:
keybinder->handle_always_available_keys(a);
break;
}
return GUI_YUM;
}
GUI_status InputDialog::callback(uint16 msg, GUI_CallBack *caller, void *data) {
if (caller == cancel_button) {
return close_dialog();
} else if (caller == save_button) {
Game *game = Game::get_game();
MapWindow *map_window = game->get_map_window();
Configuration *config = Game::get_game()->get_config();
Std::string interface_str;
if (interface_button->GetSelection() == 2)
interface_str = "ignore_block";
else if (interface_button->GetSelection() == 1)
interface_str = "fullscreen";
else // 0
interface_str = "normal";
config->set("config/input/interface", interface_str);
map_window->set_interface(); // must come after you set cfg
game->set_dragging_enabled(dragging_button->GetSelection());
config->set("config/input/enabled_dragging", dragging_button->GetSelection() ? "yes" : "no");
game->get_event()->set_direction_selects_target(direction_button->GetSelection());
config->set("config/input/direction_selects_target", direction_button->GetSelection() ? "yes" : "no");
map_window->set_look_on_left_click(look_button->GetSelection());
config->set("config/input/look_on_left_click", look_button->GetSelection() ? "yes" : "no");
map_window->set_walk_with_left_button(walk_button->GetSelection());
config->set("config/input/walk_with_left_button", walk_button->GetSelection() ? "yes" : "no");
map_window->set_enable_doubleclick(doubleclick_button->GetSelection());
config->set("config/input/enable_doubleclick", doubleclick_button->GetSelection() ? "yes" : "no");
map_window->set_use_left_clicks(); // allow or disallow left clicks - Must come after look_on_left_click and enable_doubleclick
if (game->get_game_type() == NUVIE_GAME_U6) {
game->set_free_balloon_movement(balloon_button->GetSelection() == 1);
config->set(config_get_game_key(config) + "/free_balloon_movement", balloon_button->GetSelection() ? "yes" : "no");
}
if (open_container_button) {
game->set_doubleclick_opens_containers(open_container_button->GetSelection());
config->set("config/input/doubleclick_opens_containers", open_container_button->GetSelection() ? "yes" : "no");
}
if (command_button->GetSelection())
game->init_new_command_bar();
else
game->delete_new_command_bar();
config->set("config/input/new_command_bar", command_button->GetSelection() ? "yes" : "no");
if (party_targeting_button) {
game->get_view_manager()->get_party_view()->set_party_view_targeting(party_targeting_button->GetSelection());
config->set("config/input/party_view_targeting", party_targeting_button->GetSelection() ? "yes" : "no");
}
config->write();
close_dialog();
return GUI_YUM;
}
return GUI_PASS;
}
} // End of namespace Nuvie
} // End of namespace Ultima