Files
scummvm-cursorfix/engines/ultima/nuvie/gui/gui_text_input.cpp
2026-02-02 04:50:13 +01:00

315 lines
6.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/gui/gui_text_input.h"
#include "ultima/nuvie/gui/gui_font.h"
#include "ultima/nuvie/keybinding/keys.h"
namespace Ultima {
namespace Nuvie {
GUI_TextInput:: GUI_TextInput(int x, int y, uint8 r, uint8 g, uint8 b, const char *str,
GUI_Font *gui_font, uint16 width, uint16 height, GUI_CallBack *callback)
: GUI_Text(x, y, r, g, b, gui_font, width), max_height(height), callback_object(callback),
cursor_color(0), selected_bgcolor(0) {
text = (char *)malloc(max_width * max_height + 1);
if (text == nullptr)
error("GUI_TextInput failed to allocate memory for text");
strncpy(text, str, max_width * max_height);
pos = strlen(text);
length = pos;
area.setWidth(max_width * font->charWidth());
area.setHeight(max_height * font->charHeight());
}
GUI_TextInput::~GUI_TextInput() {
return;
}
void GUI_TextInput::release_focus() {
GUI_Widget::release_focus();
// SDL_EnableUNICODE(0); //disable unicode.
}
GUI_status GUI_TextInput::MouseUp(int x, int y, Events::MouseButton button) {
// if(button == SDL_BUTTON_WHEELUP || button == SDL_BUTTON_WHEELDOWN)
// return GUI_PASS;
//release focus if we click outside the text box.
if (focused && !HitRect(x, y))
release_focus();
else {
if (!focused) {
grab_focus();
// FIXME SDL2 SDL_EnableUNICODE(1); //turn on unicode processing.
}
}
return GUI_PASS;
}
GUI_status GUI_TextInput::KeyDown(const Common::KeyState &keyState) {
Common::KeyState key = keyState;
char ascii = get_ascii_char_from_keysym(key);
if (!focused)
return GUI_PASS;
if (!Common::isPrint(ascii) && key.keycode != Common::KEYCODE_BACKSPACE) {
KeyBinder *keybinder = Game::get_game()->get_keybinder();
ActionType a = keybinder->get_ActionType(key);
switch (keybinder->GetActionKeyType(a)) {
case NORTH_KEY:
key.keycode = Common::KEYCODE_UP;
break;
case SOUTH_KEY:
key.keycode = Common::KEYCODE_DOWN;
break;
case WEST_KEY:
key.keycode = Common::KEYCODE_LEFT;
break;
case EAST_KEY:
key.keycode = Common::KEYCODE_RIGHT;
break;
case TOGGLE_CURSOR_KEY:
release_focus();
return GUI_PASS; // can tab through to SaveDialog
case DO_ACTION_KEY:
key.keycode = Common::KEYCODE_RETURN;
break;
case CANCEL_ACTION_KEY:
key.keycode = Common::KEYCODE_ESCAPE;
break;
case HOME_KEY:
key.keycode = Common::KEYCODE_HOME;
break;
case END_KEY:
key.keycode = Common::KEYCODE_END;
break;
default :
if (keybinder->handle_always_available_keys(a)) return GUI_YUM;
break;
}
}
switch (key.keycode) {
case Common::KEYCODE_LSHIFT:
case Common::KEYCODE_RSHIFT:
case Common::KEYCODE_LCTRL:
case Common::KEYCODE_RCTRL:
case Common::KEYCODE_CAPSLOCK:
break;
case Common::KEYCODE_KP_ENTER:
case Common::KEYCODE_RETURN:
if (callback_object)
callback_object->callback(TEXTINPUT_CB_TEXT_READY, this, text);
// falls through
case Common::KEYCODE_ESCAPE :
release_focus();
break;
case Common::KEYCODE_HOME:
pos = 0;
break;
case Common::KEYCODE_END:
pos = length;
break;
case Common::KEYCODE_KP4:
case Common::KEYCODE_LEFT:
if (pos > 0)
pos--;
break;
case Common::KEYCODE_KP6:
case Common::KEYCODE_RIGHT:
if (pos < length)
pos++;
break;
case Common::KEYCODE_DELETE :
if (pos < length) { //delete the character to the right of the cursor
pos++;
remove_char();
break;
}
break;
case Common::KEYCODE_BACKSPACE :
remove_char();
break; //delete the character to the left of the cursor
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
if (pos == length) {
if (length + 1 > max_width * max_height)
break;
length++;
if (pos == 0 || text[pos - 1] == ' ')
text[pos] = 'A';
else
text[pos] = 'a';
break;
}
text[pos]++;
// We want alphanumeric characters or space
if (text[pos] < ' ' || text[pos] > 'z') {
text[pos] = ' ';
break;
}
while (!Common::isAlnum(text[pos]))
text[pos]++;
break;
case Common::KEYCODE_KP2:
case Common::KEYCODE_DOWN:
if (pos == length) {
if (length + 1 > max_width * max_height)
break;
length++;
if (pos == 0 || text[pos - 1] == ' ')
text[pos] = 'Z';
else
text[pos] = 'z';
break;
}
text[pos]--;
// We want alphanumeric characters or space
if (text[pos] < ' ' || text[pos] > 'z') {
text[pos] = 'z';
break;
} else if (text[pos] < '0') {
text[pos] = ' ';
break;
}
while (!Common::isAlnum(text[pos]))
text[pos]--;
break;
default :
if (Common::isPrint(ascii))
add_char(ascii);
break;
}
return GUI_YUM;
}
void GUI_TextInput::add_char(char c) {
uint16 i;
if (length + 1 > max_width * max_height)
return;
if (pos < length) { //shuffle chars to the right if required.
for (i = length; i > pos; i--)
text[i] = text[i - 1];
}
length++;
text[pos] = c;
pos++;
text[length] = '\0';
return;
}
void GUI_TextInput::remove_char() {
uint16 i;
if (pos == 0)
return;
for (i = pos - 1; i < length; i++)
text[i] = text[i + 1];
pos--;
length--;
return;
}
void GUI_TextInput::set_text(const char *new_text) {
if (new_text) {
strncpy(text, new_text, max_width * max_height);
pos = strlen(text);
length = pos;
}
}
/* Map the color to the display */
void GUI_TextInput::SetDisplay(Screen *s) {
GUI_Widget::SetDisplay(s);
cursor_color = surface->format.RGBToColor(0xff, 0, 0);
selected_bgcolor = surface->format.RGBToColor(0x5a, 0x6e, 0x91);
}
/* Show the widget */
void GUI_TextInput:: Display(bool full_redraw) {
Common::Rect r;
if (full_redraw && focused) {
r = area;
SDL_FillRect(surface, &r, selected_bgcolor);
}
GUI_Text::Display(full_redraw);
if (focused)
display_cursor();
}
void GUI_TextInput::display_cursor() {
Common::Rect r;
uint16 x, y;
uint16 cw, ch;
x = pos % max_width;
y = pos / max_width;
cw = font->charWidth();
ch = font->charHeight();
r.left = area.left + x * cw;
r.top = area.top + y * ch;
r.setWidth(1);
r.setHeight(ch);
SDL_FillRect(surface, &r, cursor_color);
return;
}
} // End of namespace Nuvie
} // End of namespace Ultima