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scummvm-cursorfix/engines/ultima/nuvie/gui/gui_font.h
2026-02-02 04:50:13 +01:00

95 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_GUI_GUI_FONT_H
#define NUVIE_GUI_GUI_FONT_H
#include "ultima/nuvie/core/nuvie_defs.h"
namespace Ultima {
namespace Nuvie {
enum GuiFont {
GUI_FONT_DEFAULT = 0,
GUI_FONT_6X8 = 1,
GUI_FONT_GUMP = 2
};
class GUI_Font {
protected:
/* the font source surface */
Graphics::ManagedSurface *_fontStore;
/* flags */
bool _transparent;
DisposeAfterUse::Flag _disposeFont;
/* dimensions */
int _charH, _charW;
const byte *_wData;
public:
/* use default 8x8 font */
GUI_Font(uint8 fontType = GUI_FONT_DEFAULT);
/* open named BMP file */
GUI_Font(const char *name);
/* use given YxY surface */
GUI_Font(Graphics::ManagedSurface *bitmap);
GUI_Font(const GUI_Font &font) = delete;
virtual ~GUI_Font();
/* determine drawing style */
virtual void setTransparency(bool on);
/* determine foreground and background color values RGB*/
virtual void setColoring(uint8 fr, uint8 fg, uint8 fb, uint8 br = 255, uint8 bg = 255, uint8 bb = 255);
/* Two color font */
virtual void setColoring(uint8 fr, uint8 fg, uint8 fb, uint8 fr1, uint8 fg1, uint8 fb1, uint8 br, uint8 bg, uint8 bb);
/* yields the pixel height of a single character */
inline virtual int charHeight() const {
return _charH - 1;
}
/* yields the pixel width of a single character */
inline virtual int charWidth() const {
return _charW;
}
/* put the text onto the given surface using the preset mode and colors */
virtual void textOut(Graphics::ManagedSurface *context, int x, int y, const char *text, int line_wrap = 0);
/* yields pixel width and height of a string when printed with this font */
void textExtent(const char *text, int *w, int *h, int line_wrap = 0);
/* yields the center (of width) where the text should be placed or 0 if larger than width */
uint16 getCenter(const char *text, uint16 width);
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif