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scummvm-cursorfix/engines/ultima/nuvie/core/weather.h
2026-02-02 04:50:13 +01:00

98 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_CORE_WEATHER_H
#define NUVIE_CORE_WEATHER_H
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/misc/call_back.h"
#include "ultima/nuvie/core/map.h"
namespace Ultima {
namespace Nuvie {
class Configuration;
class NuvieIO;
class CallBack;
class GameClock;
class GameTimedCallback;
using Std::list;
using Std::string;
//our callbacks
#define WEATHER_CB_CHANGE_WIND_DIR 1
#define WEATHER_CB_END_ECLIPSE 2
#define WEATHER_WIND_CALM 8
class Weather: public CallBack {
const Configuration *config;
GameClock *_clock;
nuvie_game_t gametype; // what game is being played?
NuvieDir wind_dir;
Std::list<CallBack *>wind_change_notification_list;
GameTimedCallback *wind_timer;
public:
Weather(const Configuration *cfg, GameClock *c, nuvie_game_t type);
~Weather() override;
bool load(NuvieIO *objlist);
bool save(NuvieIO *objlist);
Std::string get_wind_dir_str() const;
NuvieDir get_wind_dir() const {
return wind_dir;
}
bool is_displaying_from_wind_dir() const {
return display_from_wind_dir;
}
bool set_wind_dir(NuvieDir new_wind_dir);
bool add_wind_change_notification_callback(CallBack *caller);
bool set_moonstone(uint8 moonstone, MapCoord where);
MapCoord get_moonstone(uint8 moonstone);
void update_moongates();
bool is_eclipse() const;
bool is_moon_visible() const;
uint16 callback(uint16 msg, CallBack *caller, void *data = nullptr) override;
protected:
NuvieDir load_wind(NuvieIO *objlist);
bool save_wind(NuvieIO *objlist);
void change_wind_dir();
inline void set_wind_change_callback();
inline void send_wind_change_notification_callback();
void clear_wind();
bool display_from_wind_dir;
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif