139 lines
3.8 KiB
C++
139 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWINE_SOUND_H
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#define TWINE_SOUND_H
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "common/scummsys.h"
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#include "common/types.h"
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#include "twine/shared.h"
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namespace TwinE {
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class TextEntry;
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#define NUM_CHANNELS 32
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namespace Samples {
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enum _Samples {
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TwinsenHit = 0,
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SoldierHit = 4,
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ItemPopup = 11,
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Explode = 37,
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BigItemFound = 41,
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TaskCompleted = 41,
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Hit = 86,
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ItemFound = 97,
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WalkFloorBegin = 126, // BASE_STEP_SOUND
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WalkFloorRightBegin = 141
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};
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}
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class TwinEEngine;
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class Sound {
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private:
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TwinEEngine *_engine;
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/** Samples playing at the same time */
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Audio::SoundHandle _samplesPlaying[NUM_CHANNELS];
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/** Samples playing at a actors position */
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int32 _samplesPlayingActors[NUM_CHANNELS]{0};
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bool playSample(int32 channelIdx, int32 index, Audio::SeekableAudioStream *audioStream, int32 loop, const char *name, Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
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bool isChannelPlaying(int32 channelIdx);
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/** Find a free channel slot to use */
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int32 getFreeSampleChannelIndex();
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/** Remove a sample from the channel usage list */
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void removeChannelWatch(int32 channelIdx);
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public:
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int32 _parmSampleVolume = 127;
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int32 _parmSampleDecalage = 0;
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int32 _parmSampleFrequence = 0;
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Sound(TwinEEngine *engine);
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~Sound();
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/** Get the channel where the sample is playing */
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int32 getSampleChannel(int32 index);
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/**
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* Play FLA movie samples
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* @param index sample index under flasamp.hqr file
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* @param repeat number of times to repeat the sample
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*/
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void playFlaSample(int32 index, int16 rate, int32 repeat, uint8 volumeLeft, uint8 volumeRight);
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void setChannelBalance(int32 channelIdx, uint8 volumeLeft, uint8 volumeRight);
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void setChannelRate(int32 channelIdx, uint32 rate);
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/** Update sample position in channel */
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void setChannelPosition(int32 channelIdx, int32 x, int32 y, int32 z);
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inline void setChannelPosition(int32 channelIdx, const IVec3 &pos) {
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setChannelPosition(channelIdx, pos.x, pos.y, pos.z);
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}
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/**
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* Play samples
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* @param index sample index under flasamp.hqr file
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* @param repeat number of times to repeat the sample
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* @param pos sound generating entity position
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* @param actorIdx
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*/
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void mixSample3D(int32 index, uint16 pitchbend, int32 repeat, const IVec3 &pos, int32 actorIdx); // HQ_3D_MixSample
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void mixSample(int32 index, uint16 pitchbend, int32 repeat, uint8 volumeLeft, uint8 volumeRight); // HQ_MixSample
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/** Pause samples */
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void pauseSamples();
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/** Resume samples */
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void resumeSamples();
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void startRainSample();
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/** Stop samples */
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void stopSamples();
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/** Get the channel where the actor sample is playing */
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int32 getActorChannel(int32 actorIdx);
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/** Stops a specific sample */
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void stopSample(int32 index); // HQ_StopOneSample
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/** Check if a sample is playing */
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int32 isSamplePlaying(int32 index);
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/** Play VOX sample */
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bool playVoxSample(const TextEntry *text);
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};
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} // namespace TwinE
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#endif
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