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scummvm-cursorfix/engines/tsage/blue_force/blueforce_speakers.h
2026-02-02 04:50:13 +01:00

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8.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TSAGE_BLUEFORCE_SPEAKERS_H
#define TSAGE_BLUEFORCE_SPEAKERS_H
#include "common/scummsys.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/blue_force/blueforce_logic.h"
namespace TsAGE {
namespace BlueForce {
using namespace TsAGE;
class VisualSpeaker: public Speaker {
public:
NamedObject _object1;
CountdownObject _object2;
bool _removeObject1, _removeObject2;
int _xp;
int _numFrames;
Common::Point _offsetPos;
public:
VisualSpeaker();
Common::String getClassName() override { return "VisualSpeaker"; }
void synchronize(Serializer &s) override;
void remove() override;
void startSpeaking(Action *action) override;
void setText(const Common::String &msg) override;
};
class SpeakerGameText: public VisualSpeaker {
public:
SpeakerGameText();
Common::String getClassName() override { return "SpeakerGameText"; }
};
class SpeakerSutter: public VisualSpeaker {
public:
SpeakerSutter();
Common::String getClassName() override { return "SpeakerSutter"; }
void setText(const Common::String &msg) override;
};
class SpeakerDoug: public VisualSpeaker {
public:
SpeakerDoug();
Common::String getClassName() override { return "SpeakerDoug"; }
};
class SpeakerJakeNoHead: public VisualSpeaker {
public:
SpeakerJakeNoHead();
Common::String getClassName() override { return "SpeakerJakeNoHead"; }
};
class SpeakerHarrison: public VisualSpeaker {
public:
SpeakerHarrison();
Common::String getClassName() override { return "SpeakerHarrison"; }
void setText(const Common::String &msg) override;
};
class SpeakerJake: public VisualSpeaker {
public:
SpeakerJake();
Common::String getClassName() override { return "SpeakerJake"; }
void setText(const Common::String &msg) override;
};
class SpeakerJakeJacket: public VisualSpeaker {
public:
SpeakerJakeJacket();
Common::String getClassName() override { return "SpeakerJakeJacket"; }
void setText(const Common::String &msg) override;
};
class SpeakerJakeUniform: public VisualSpeaker {
public:
SpeakerJakeUniform();
Common::String getClassName() override { return "SpeakerJakeUniform"; }
void setText(const Common::String &msg) override;
};
class SpeakerJailer: public VisualSpeaker {
public:
SpeakerJailer();
Common::String getClassName() override { return "SpeakerJailer"; }
void setText(const Common::String &msg) override;
};
class SpeakerGreen: public VisualSpeaker {
public:
SpeakerGreen();
Common::String getClassName() override { return "SpeakerGreen"; }
void setText(const Common::String &msg) override;
};
class SpeakerPSutter: public VisualSpeaker {
public:
SpeakerPSutter();
Common::String getClassName() override { return "SpeakerPSutter"; }
void setText(const Common::String &msg) override;
};
class SpeakerJakeRadio: public VisualSpeaker {
public:
SpeakerJakeRadio();
Common::String getClassName() override { return "SpeakerJakeRadio"; }
};
class SpeakerLyleHat: public VisualSpeaker {
public:
SpeakerLyleHat();
Common::String getClassName() override { return "SpeakerLyleHat"; }
void setText(const Common::String &msg) override;
};
class SpeakerJordan: public VisualSpeaker {
public:
SpeakerJordan();
Common::String getClassName() override { return "SpeakerJordan"; }
void setText(const Common::String &msg) override;
};
class SpeakerSkip: public VisualSpeaker {
public:
SpeakerSkip();
Common::String getClassName() override { return "SpeakerSkip"; }
void setText(const Common::String &msg) override;
};
class SpeakerSkipB: public VisualSpeaker {
public:
SpeakerSkipB();
Common::String getClassName() override { return "SpeakerSkipB"; }
void setText(const Common::String &msg) override;
};
class SpeakerCarter: public VisualSpeaker {
public:
SpeakerCarter();
Common::String getClassName() override { return "SpeakerCarter"; }
void setText(const Common::String &msg) override;
};
class SpeakerDriver: public VisualSpeaker {
public:
SpeakerDriver();
Common::String getClassName() override { return "SpeakerDriver"; }
void setText(const Common::String &msg) override;
};
class SpeakerShooter: public VisualSpeaker {
public:
SpeakerShooter();
Common::String getClassName() override { return "SpeakerShooter"; }
void setText(const Common::String &msg) override;
};
class SpeakerJim: public VisualSpeaker {
public:
SpeakerJim();
Common::String getClassName() override { return "SpeakerJim"; }
void setText(const Common::String &msg) override;
};
class SpeakerDezi: public VisualSpeaker {
public:
SpeakerDezi();
Common::String getClassName() override { return "SpeakerDezi"; }
void setText(const Common::String &msg) override;
};
class SpeakerJake385: public VisualSpeaker {
public:
SpeakerJake385();
Common::String getClassName() override { return "SpeakerJake385"; }
void setText(const Common::String &msg) override;
};
class SpeakerLaura: public VisualSpeaker {
public:
SpeakerLaura();
Common::String getClassName() override { return "SpeakerLaura"; }
void setText(const Common::String &msg) override;
};
class SpeakerLauraHeld: public VisualSpeaker {
public:
SpeakerLauraHeld();
Common::String getClassName() override { return "SpeakerLaura"; }
void setText(const Common::String &msg) override;
};
class SpeakerEugene: public VisualSpeaker {
public:
SpeakerEugene();
Common::String getClassName() override { return "SpeakerEugene"; }
void setText(const Common::String &msg) override;
};
class SpeakerWeasel: public VisualSpeaker {
public:
SpeakerWeasel();
Common::String getClassName() override { return "SpeakerWeasel"; }
void setText(const Common::String &msg) override;
};
class SpeakerBilly: public VisualSpeaker {
public:
SpeakerBilly();
Common::String getClassName() override { return "SpeakerBilly"; }
void setText(const Common::String &msg) override;
};
class SpeakerDrunk: public VisualSpeaker {
public:
SpeakerDrunk();
Common::String getClassName() override { return "SpeakerDrunk"; }
void setText(const Common::String &msg) override;
};
class SpeakerGiggles: public VisualSpeaker {
public:
SpeakerGiggles();
Common::String getClassName() override { return "SpeakerGiggles"; }
void setText(const Common::String &msg) override;
};
class SpeakerFBI: public VisualSpeaker {
public:
SpeakerFBI();
Common::String getClassName() override { return "FBI"; }
void setText(const Common::String &msg) override;
};
class SpeakerNico: public VisualSpeaker {
public:
SpeakerNico();
Common::String getClassName() override { return "NICO"; }
void setText(const Common::String &msg) override;
};
class SpeakerDA: public VisualSpeaker {
public:
SpeakerDA();
Common::String getClassName() override { return "DA"; }
void setText(const Common::String &msg) override;
};
class SpeakerGrandma: public VisualSpeaker {
public:
SpeakerGrandma();
Common::String getClassName() override { return "SpeakerGrandma"; }
void setText(const Common::String &msg) override;
};
class SpeakerLyle: public VisualSpeaker {
public:
SpeakerLyle();
Common::String getClassName() override { return "SpeakerLyle"; }
void setText(const Common::String &msg) override;
};
class SpeakerGranText: public VisualSpeaker {
public:
SpeakerGranText();
Common::String getClassName() override { return "SpeakerGranText"; }
};
class SpeakerLyleText: public VisualSpeaker {
public:
SpeakerLyleText();
Common::String getClassName() override { return "SpeakerLyleText"; }
};
class SpeakerKate: public VisualSpeaker {
public:
SpeakerKate();
Common::String getClassName() override { return "SpeakerKate"; }
void setText(const Common::String &msg) override;
};
class SpeakerTony: public VisualSpeaker {
public:
SpeakerTony();
Common::String getClassName() override { return "SpeakerTony"; }
void setText(const Common::String &msg) override;
};
} // End of namespace BlueForce
} // End of namespace TsAGE
#endif