106 lines
2.7 KiB
C++
106 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef TSAGE_BLUEFORCE_SCENES7_H
|
|
#define TSAGE_BLUEFORCE_SCENES7_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "tsage/blue_force/blueforce_logic.h"
|
|
#include "tsage/blue_force/blueforce_speakers.h"
|
|
#include "tsage/converse.h"
|
|
#include "tsage/events.h"
|
|
#include "tsage/core.h"
|
|
#include "tsage/scenes.h"
|
|
#include "tsage/globals.h"
|
|
#include "tsage/sound.h"
|
|
|
|
namespace TsAGE {
|
|
|
|
namespace BlueForce {
|
|
|
|
using namespace TsAGE;
|
|
|
|
class Scene710: public SceneExt {
|
|
// Actions
|
|
class Action1: public ActionExt {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
// Timers
|
|
class Timer1: public Timer {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
// Objects
|
|
class Object3: public NamedObject {
|
|
public:
|
|
bool startAction(CursorType action, Event &event) override;
|
|
};
|
|
class Object4: public NamedObject {
|
|
public:
|
|
bool startAction(CursorType action, Event &event) override;
|
|
};
|
|
class Object5: public NamedObject {
|
|
public:
|
|
bool startAction(CursorType action, Event &event) override;
|
|
};
|
|
|
|
public:
|
|
SequenceManager _sequenceManager1;
|
|
SequenceManager _sequenceManager2;
|
|
SequenceManager _sequenceManager3;
|
|
Timer1 _timer1;
|
|
SpeakerJake _jakeSpeaker;
|
|
SpeakerLaura _lauraSpeaker;
|
|
SpeakerSkip _skipSpeaker;
|
|
SpeakerGameText _gameTextSpeaker;
|
|
Action1 _action1;
|
|
NamedObject _object1;
|
|
NamedObject _kid;
|
|
Object3 _laura;
|
|
Object4 _dog;
|
|
Object5 _stick;
|
|
ASoundExt _soundExt1;
|
|
NamedHotspot _item1;
|
|
NamedHotspot _item2;
|
|
NamedHotspot _item3;
|
|
NamedHotspot _item4;
|
|
NamedHotspot _item5;
|
|
NamedHotspot _item6;
|
|
NamedHotspot _item7;
|
|
NamedHotspot _item8;
|
|
NamedHotspot _item9;
|
|
int _stickThrowCount;
|
|
bool _dogLying;
|
|
bool _watchCrate;
|
|
bool _throwStick;
|
|
|
|
void postInit(SceneObjectList *OwnerList = NULL) override;
|
|
void signal() override;
|
|
void dispatch() override;
|
|
void synchronize(Serializer &s) override;
|
|
};
|
|
|
|
} // End of namespace BlueForce
|
|
} // End of namespace TsAGE
|
|
|
|
#endif
|