57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/support/image.h"
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#include "titanic/support/files_manager.h"
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#include "image/bmp.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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void Image::load(const CString &resName) {
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Common::SeekableReadStream *stream = g_vm->_filesManager->getResource(resName);
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loadBitmap(*stream);
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delete stream;
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}
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void Image::loadBitmap(Common::SeekableReadStream &s) {
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::Image::BitmapDecoder decoder;
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decoder.loadStream(s);
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const Graphics::Surface *src = decoder.getSurface();
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Graphics::PixelFormat scrFormat = g_system->getScreenFormat();
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if (src->format == scrFormat) {
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create(src->w, src->h, scrFormat);
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blitFrom(*src);
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} else {
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// Convert the loaded surface to the screen surface format
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const Graphics::Palette &palette = decoder.getPalette();
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Graphics::Surface *surface = src->convertTo(scrFormat, palette.data(), palette.size());
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create(surface->w, surface->h, scrFormat);
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blitFrom(*surface);
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surface->free();
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delete surface;
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}
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}
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} // End of namespace Titanic
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