55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_CONSTELLATIONS_H
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#define TITANIC_CONSTELLATIONS_H
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#include "titanic/star_control/fvector.h"
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#include "common/array.h"
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namespace Titanic {
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class CCamera;
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class CSurfaceArea;
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class CConstellations {
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struct ConstellationLine {
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FVector _start, _end;
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};
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typedef Common::Array<ConstellationLine> Constellation;
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private:
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Common::Array<Constellation> _data;
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public:
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/**
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* Initializes the data
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*/
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bool initialize();
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/**
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* Draw the starfield points
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*/
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void draw(CSurfaceArea *surface, CCamera *camera);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_CONSTELLATIONS_H */
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