Files
scummvm-cursorfix/engines/titanic/game/sgt/drawer.cpp
2026-02-02 04:50:13 +01:00

84 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/sgt/drawer.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CDrawer, CSGTStateRoom)
ON_MESSAGE(TurnOn)
ON_MESSAGE(TurnOff)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
CDrawer::CDrawer() : CSGTStateRoom(), _fieldF4(0) {
}
void CDrawer::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldF4, indent);
CSGTStateRoom::save(file, indent);
}
void CDrawer::load(SimpleFile *file) {
file->readNumber();
_fieldF4 = file->readNumber();
CSGTStateRoom::load(file);
}
bool CDrawer::TurnOn(CTurnOn *msg) {
if (_statics->_drawer == "Closed" && _statics->_chestOfDrawers == "Open") {
_statics->_drawer = "Open";
_isClosed = false;
_startFrame = 50;
_endFrame = 75;
setVisible(true);
_statics->_drawer = "Open";
playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
playSound(TRANSLATE("b#10.wav", "b#95.wav"));
}
return true;
}
bool CDrawer::TurnOff(CTurnOff *msg) {
if (_statics->_drawer == "Open") {
_statics->_drawer = "Closed";
_startFrame = 75;
_endFrame = 100;
_isClosed = true;
playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
playSound(TRANSLATE("b#10.wav", "b#95.wav"));
}
return true;
}
bool CDrawer::MovieEndMsg(CMovieEndMsg *msg) {
if (_statics->_drawer == "Closed")
setVisible(false);
return true;
}
} // End of namespace Titanic