Files
scummvm-cursorfix/engines/titanic/game/seasonal_adjustment.cpp
2026-02-02 04:50:13 +01:00

137 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/seasonal_adjustment.h"
#include "titanic/core/project_item.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CSeasonalAdjustment, CBackground)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(MouseButtonUpMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(TurnOn)
ON_MESSAGE(TurnOff)
ON_MESSAGE(ActMsg)
END_MESSAGE_MAP()
void CSeasonalAdjustment::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_switching, indent);
file->writeNumberLine(_enabled, indent);
CBackground::save(file, indent);
}
void CSeasonalAdjustment::load(SimpleFile *file) {
file->readNumber();
_switching = file->readNumber();
_enabled = file->readNumber();
CBackground::load(file);
}
bool CSeasonalAdjustment::StatusChangeMsg(CStatusChangeMsg *msg) {
CChangeSeasonMsg changeMsg;
switch (stateGetSeason()) {
case SEASON_SUMMER:
changeMsg._season = "Summer";
break;
case SEASON_AUTUMN:
changeMsg._season = "Autumn";
break;
case SEASON_WINTER:
changeMsg._season = "Winter";
break;
case SEASON_SPRING:
changeMsg._season = "Spring";
break;
default:
break;
}
changeMsg.execute(getRoot(), nullptr, MSGFLAG_SCAN);
return true;
}
bool CSeasonalAdjustment::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
return true;
}
bool CSeasonalAdjustment::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
playSound(TRANSLATE("z#42.wav", "z#743.wav"));
if (!_enabled) {
petDisplayMessage(1, SEASONAL_SWITCH_NOT_WORKING);
} else if (!_switching) {
playMovie(0, 6, MOVIE_NOTIFY_OBJECT);
playMovie(6, 18, 0);
}
return true;
}
bool CSeasonalAdjustment::MovieEndMsg(CMovieEndMsg *msg) {
if (msg->_endFrame == 6) {
stateChangeSeason();
CStatusChangeMsg changeMsg;
changeMsg.execute(this);
CTurnOff offMsg;
offMsg.execute(this);
offMsg.execute("LeftPanExit");
offMsg.execute("RightPanExit");
}
return true;
}
bool CSeasonalAdjustment::TurnOn(CTurnOn *msg) {
if (_switching) {
_switching = false;
CTurnOn onMsg;
onMsg.execute("LeftPanExit");
onMsg.execute("RightPanExit");
}
return true;
}
bool CSeasonalAdjustment::TurnOff(CTurnOff *msg) {
_switching = true;
return true;
}
bool CSeasonalAdjustment::ActMsg(CActMsg *msg) {
if (msg->_action == "PlayerGetsSpeechCentre") {
msg->execute("SeasonBackground");
msg->execute("ArbGate");
} else if (msg->_action == "EnableObject") {
_enabled = true;
} else if (msg->_action == "DisableObject") {
_enabled = false;
}
return true;
}
} // End of namespace Titanic