Files
scummvm-cursorfix/engines/tetraedge/te/te_warp_marker.cpp
2026-02-02 04:50:13 +01:00

54 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/te/te_warp_marker.h"
namespace Tetraedge {
TeWarpMarker::TeWarpMarker() : _marker(nullptr) {
}
TeWarpMarker::~TeWarpMarker() {
if (_marker) {
_marker->button().onMouseClickValidated().remove(this, &TeWarpMarker::onMarkerButtonValidated);
_marker->button().setVisible(false);
}
}
void TeWarpMarker::marker(TeMarker *marker) {
if (_marker) {
_marker->button().onMouseClickValidated().remove(this, &TeWarpMarker::onMarkerButtonValidated);
_marker->button().setVisible(false);
}
_marker = marker;
if (_marker) {
_marker->button().onMouseClickValidated().add(this, &TeWarpMarker::onMarkerButtonValidated);
_marker->button().setName(_name + "_btn");
}
}
bool TeWarpMarker::onMarkerButtonValidated() {
_markerButtonSignal.call(_name);
return false;
}
} // end namespace Tetraedge