164 lines
5.0 KiB
C++
164 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_WARP_H
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#define TETRAEDGE_TE_TE_WARP_H
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#include "common/file.h"
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#include "tetraedge/te/te_3d_object2.h"
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#include "tetraedge/te/te_camera.h"
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#include "tetraedge/te/te_frustum.h"
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#include "tetraedge/te/te_pick_mesh.h"
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#include "tetraedge/te/te_quaternion.h"
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#include "tetraedge/te/te_warp_marker.h"
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#include "tetraedge/te/te_warp_bloc.h"
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namespace Tetraedge {
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// Note: Only used in Amerzone
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class TeWarp : public Te3DObject2 {
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public:
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struct FrameData {
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Common::Array<TeWarpBloc> _warpBlocs;
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TePickMesh _pickMesh;
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int _loadedTexCount;
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// Note: dropped "minblock" param from original as it's only
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// ever set to 0
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void loadTextures(const TeFrustum &frustum, Common::SeekableReadStream &file, const Common::String &fileType);
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void unloadTextures();
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};
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class AnimData {
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public:
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AnimData() : _fps(15.0f), _enabled(false), _curFrameNo(0), _repCount(0), _firstFrameNo(0), _endFrameNo(0) {}
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Common::Array<unsigned long> _markerIds;
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float _fps;
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int _repCount;
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int _firstFrameNo;
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int _endFrameNo;
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int _curFrameNo;
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bool _enabled;
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TeTimer _timer;
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Common::String _name;
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Common::Array<FrameData> _frameDatas;
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};
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struct Block {
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TeWarpBloc::CubeFace _face;
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int _x;
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int _y;
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TeVector2s32 _offset;
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};
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struct Exit {
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Exit() : _camAngleX(0), _camAngleY(0), _markerId(0) {}
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Common::String _name;
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Common::String _linkedWarpPath;
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float _camAngleX;
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float _camAngleY;
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long _markerId;
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Common::List<Block> _warpBlockList;
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};
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TeWarp();
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~TeWarp();
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void activeMarkers(bool active);
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uint addQuadToPickMesh(TePickMesh &pickmesh, uint trinum, TeWarpBloc::CubeFace face,
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const TeVector2s32 ¶m_4, uint param_5, uint param_6);
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TeMarker *allocMarker(unsigned long *nMarkers);
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void configMarker(const Common::String &objname, int markerImgNo, long markerId);
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void checkObjectEvents();
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void clear();
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//void entry(); // unused
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AnimData *findAnimation(const Common::String &name);
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Exit *findExit(const Common::String &name, bool flag);
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//int getAnimationFrame(const Common::String &name); // unused
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bool hasObjectOrAnim(const Common::String &name) const;
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void init();
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void load(const Common::Path &path, bool flag);
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//void loadTextures(); // unused
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//void preload(const Common::Path &path); // unused
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void putObject(const Common::String &name, bool enable);
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void update();
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void render();
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void rotateCamera(const TeQuaternion &rot);
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void sendExit(Exit &exit);
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void sendMarker(const Common::String &name, unsigned long markerId);
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void setColor(const TeColor &col) override;
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void setMarkersOpacity(float opacity);
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void setMouseLeftUpForMakers();
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void setFov(float fov);
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void setVisible(bool v1, bool v2);
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void startAnimationPart(const Common::String &name, int x, int y, int z, bool flag);
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void takeObject(const Common::String &name);
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void unload();
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void unloadTextures();
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void updateCamera(const TeVector3f32 &screen);
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static bool debug;
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TeSignal1Param<const Common::String &> &markerValidatedSignal() { return _markerValidatedSignal; }
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TeSignal1Param<const Common::String &> &animFinishedSignal() { return _animFinishedSignal; }
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bool markersActive() const { return _markersActive; }
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private:
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bool onMouseLeftDown(const Common::Point &pt);
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bool onMarkerValidated(const Common::String &name);
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Common::ScopedPtr<Common::SeekableReadStream> _file;
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Common::Path _warpPath;
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TeCamera _camera;
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bool _markersActive;
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bool _visible1;
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bool _loaded;
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bool _preloaded;
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bool _renderWarpBlocs;
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const TePickMesh *_clickedPickMesh;
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const AnimData *_clickedAnimData;
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TeFrustum _frustum;
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Common::Array<TeWarpMarker *> _warpMarkers;
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// FIXME: Seems useless
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Common::List<Common::String> _paths;
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Common::Array<AnimData *> _putAnimData;
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Common::List<TeWarp::Exit> _exitList;
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uint _someXVal;
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uint _someYVal;
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uint _someMeshX;
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uint _someMeshY;
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uint _xCount;
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uint _yCount;
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Common::Array<TeWarpBloc> _warpBlocs;
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Common::Array<TePickMesh *> _pickMeshes2;
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Common::Array<AnimData> _loadedAnimData;
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TeSignal1Param<const Common::String &> _markerValidatedSignal;
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TeSignal1Param<const Common::String &> _animFinishedSignal;
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Common::String _texEncodingType;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_WARP_H
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